Can I make my own cursor in script?
by Kenn Austin · in Torque Game Builder · 09/22/2005 (12:38 pm) · 4 replies
I'm trying to create my own cursor for my project, rather than use the standard arrow that is the "DefaultCursor." I can't seem to figure out how to do this in the script however. My guess is that there is some sort of object for it (GuiCursor maybe?) but I'm not sure. Also, I'm wondering if there is a single complete reference for all of the standard torque objects / script keywords + functions + etc (something like MSDN help that comes with MSVC++).
Thanks!
-K
Thanks!
-K
About the author
Check out my new iPhone / iPod Touch game at www.fireworkshavoc.com!
#2
09/22/2005 (1:07 pm)
Thanks a bunch!
#3
The TGE source is commented with doxygen tags which you can use to automatically generate html documentation (sort of like javadoc, but better, I think). I've only tested it with standard TGE, but you should be able to just do "make html_docs", as long as you have doxygen installed and setup.
Or you could take a look at this resource. It's aging, but I use it still.
--
Hans
09/22/2005 (2:21 pm)
Quote:
Also, I'm wondering if there is a single complete reference for all of the standard torque objects / script keywords + functions + etc (something like MSDN help that comes with MSVC++).
The TGE source is commented with doxygen tags which you can use to automatically generate html documentation (sort of like javadoc, but better, I think). I've only tested it with standard TGE, but you should be able to just do "make html_docs", as long as you have doxygen installed and setup.
Or you could take a look at this resource. It's aging, but I use it still.
--
Hans
#4
Thanks!
09/22/2005 (3:15 pm)
Cool, the help file is definitely along the lines of what I was looking for. I'll check out doxygen too.Thanks!
Torque Owner Teck Lee Tan