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Segment collision and waterblock type

by Valador, Inc. · in Torque Game Engine Advanced · 09/22/2005 (12:36 pm) · 1 replies

I didn't go too deep into finding out more about this bug, but I just want to make sure it's known. I'm sure it's just an issue of collision not being implemented for waterblocks yet. It's not really that important for me.

I'm using the collision mask WaterObjectType and calling mContainer->castRay(smBeginPoint,smEndPoint,mask, &coll). Works fine for other types just doesn't for waterblock.

#1
09/22/2005 (2:59 pm)
Heh, I encountered this also, there's a quick fix in my TSE fxFoliageReplicator submission here. Besure to check out my note on the bottom about the isInWorldBox call.