Segment collision and waterblock type
by Valador, Inc. · in Torque Game Engine Advanced · 09/22/2005 (12:36 pm) · 1 replies
I didn't go too deep into finding out more about this bug, but I just want to make sure it's known. I'm sure it's just an issue of collision not being implemented for waterblocks yet. It's not really that important for me.
I'm using the collision mask WaterObjectType and calling mContainer->castRay(smBeginPoint,smEndPoint,mask, &coll). Works fine for other types just doesn't for waterblock.
I'm using the collision mask WaterObjectType and calling mContainer->castRay(smBeginPoint,smEndPoint,mask, &coll). Works fine for other types just doesn't for waterblock.
Torque Owner Brian Richardson