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Linking footstep sounds to surfaces

by Peter Churness · in Torque Game Engine · 09/22/2005 (11:28 am) · 2 replies

I see the player script where the AudioProfile datablocks are created for various footstep sounds (i.e. light, hard, etc).

How do you then associate a particular footstep sound datablock to a particular surface (i.e. terrain, interior, etc.)?

#1
09/23/2005 (9:40 pm)
AddMaterialMapping?
#2
09/24/2005 (8:24 am)
Thanks. Got it.