Linking footstep sounds to surfaces
by Peter Churness · in Torque Game Engine · 09/22/2005 (11:28 am) · 2 replies
I see the player script where the AudioProfile datablocks are created for various footstep sounds (i.e. light, hard, etc).
How do you then associate a particular footstep sound datablock to a particular surface (i.e. terrain, interior, etc.)?
How do you then associate a particular footstep sound datablock to a particular surface (i.e. terrain, interior, etc.)?
Associate Kyle Carter