Game Development Community

One wheeled vehicle

by Dracola · in Torque Game Engine · 09/21/2005 (9:03 pm) · 2 replies

I wanted a spherical ball to roll around so I decided the easiest way to do it is to have a really small vehicle and mount a sphere onto it so I have a Hub0 node a Bounds node and thats about it. When I go into my game the wheel (sphere) is way off from the vehicle which has toppled over. I've tried a lot and its not working. I'm bad at c++ so thats not an option but if anybody knows a solution or a different method of doing it I would appreciate it. And if anybody wants I can send what I've got to them.

#1
09/21/2005 (9:22 pm)
Did you create the new vehicle DTS with the Hub0 in the center? How about the wheel? Is the zero origin axis in the middle of the sphere?
#2
09/22/2005 (7:41 am)
Yes the vehicle dts does have a Hub0 node in the center and the wheel is cenctered on the axis. So I don't see whats wrong its not the wheel because I can put that on the buggy and it works fine.