Strange bug on my side
by AIDan · in Torque Game Engine · 02/08/2002 (7:57 am) · 7 replies
Hi
When I have joined a game, the cursor does not change to mouselook.
Any idea??
Everything else is ok.
It also does not work with the PlayGui from FPS.
greetings
Daniel
When I have joined a game, the cursor does not change to mouselook.
Any idea??
Everything else is ok.
It also does not work with the PlayGui from FPS.
greetings
Daniel
About the author
#2
Is there any way to close all dialogues??
greetings
Daniel
02/09/2002 (1:17 am)
I got the same bug with the original fps mod, but I'm loading my own common mod, too.Is there any way to close all dialogues??
greetings
Daniel
#3
02/09/2002 (8:44 am)
Check your playgui.gui file and make sure you have noCursor=true; set in in the root PlayGui control. The cursor is managed in common/client/cursor.cs. You might try putting some echo commands in there to see why the cursor isn't being turned off...
#4
When I open the PlayGui, the cursor does not change, not matter if the cursor is on or off.
Reactivating the package did not fix the problem.
But I did not change the function.
I replaced the function with this one.
But it did not help.
This is the setContent function
I do not get one of the echos I have inserted, when I call:
I don't know where the bug is.
The only reason might be that an other function is called by using this command.
greetings
Daniel
02/09/2002 (1:56 pm)
This is strange.When I open the PlayGui, the cursor does not change, not matter if the cursor is on or off.
Reactivating the package did not fix the problem.
But I did not change the function.
function GuiCanvas::checkCursor(%this)
{
%cursorShouldBeOn = false;
for(%i = 0; %i < %this.getCount(); %i++)
{
%control = %this.getObject(%i);
if(%control.noCursor $= "")
{
%cursorShouldBeOn = true;
break;
}
}
if(%cursorShouldBeOn != %this.isCursorOn())
{
if(%cursorShouldBeOn)
cursorOn();
else
cursorOff();
}
}I replaced the function with this one.
function GuiCanvas::checkCursor(%this)
{
%i= 0;
while( (%i <%this.getCount()) || ( (!%this.getObject(%i)).noCursor) )
%i++;
if( ((!%this.getObject(%i)).noCursor) && (!%this.isCursorOn()) )
cursorOn();
else cursorOff();
}But it did not help.
This is the setContent function
function GuiCanvas::setContent(%this, %ctrl)
{
Parent::setContent(%this, %ctrl);
%this.checkCursor();
}I do not get one of the echos I have inserted, when I call:
Canvas.setContent(PlayGui);
I don't know where the bug is.
The only reason might be that an other function is called by using this command.
greetings
Daniel
#5
$cursorControlled is not true.
and the function which toggles the cursor is not called.
At the moment, I have to use CursorOn() and CursorOff() to toggle the cursor.
greetings
Daniel
02/10/2002 (5:40 am)
I found the bug.$cursorControlled is not true.
and the function which toggles the cursor is not called.
At the moment, I have to use CursorOn() and CursorOff() to toggle the cursor.
greetings
Daniel
#6
02/10/2002 (9:39 am)
$cursorControlled is set in that cursor.cs file, and I don't see any other reference to it anywhere. I'm not even sure why it's there. Did you delete that line by mistake? There should a $cursorControlled = true; line at the top of the file.
#7
I messed up the path, so in my file the functions and variables were missed, because I only rewrote one function.
Now it is working fine :)
I made many major changes, that is the reason why I searched so long for this little bug.
Thx for your help.
greetings
Daniel
02/10/2002 (11:22 am)
The original file was not executed.I messed up the path, so in my file the functions and variables were missed, because I only rewrote one function.
Now it is working fine :)
I made many major changes, that is the reason why I searched so long for this little bug.
Thx for your help.
greetings
Daniel
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