Game Development Community

Does Torque suit my needs

by Hammad Ali · in General Discussion · 09/19/2005 (10:57 pm) · 1 replies

Hi all,
I have few queries before i make the purchase decision of Torque. I am building a non-commerical application.
The feature i require.
1. I need multiple monitor support that is library would be capable enough to render on multiple viewers.
2. Multiple camera support
3. Billboarding and mip-map support
4. Application capable to animate object via real-time data-feed from serialport or sockets.
5. It may support extense GUI or capable enough to neatly intergrate with the GUI (may be MFC) because i want to show the streaming data in grids as well.
6. Large 3D world support
7. Overlays support
8. Picking porvision

Hoping for a immediate reply. Does Torque suits my needs or should i go for anyother 3D Engine or simply DirectX.

Regards,
Hammad

#1
09/28/2005 (7:19 am)
I'll take a stab at this I guess. Not sure about some of the things but here goes.


1. You want to render to multiple windows? It's not possible out of the box, but it should theoretically be possible with some code changes.
2. You can have multiple cameras. Even displaying picture in picture.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2261
3. Does this by default.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3571
4. You will have to code the serial port stuff, but animating objects shouldn't be too hard. Depends what you want to do.
5. Torque has it's own GUI and is no way standard to the operating system. That will require some code modifications to get working.
6. It's got it.
7. You can overlay pngs's with alpha channels over the 3d viewport.
8. I have no idea what that is.