Game Development Community

Does Maya2Dts supports the NoMipmap flag?

by Manoel Neto · in Artist Corner · 09/19/2005 (12:12 pm) · 3 replies

Hi,

I tried using it in different places, and can't get it to work. The mipmap is screwing some of your alpha-tested models, and we need to turn it off only on these DTS shapes. I read in the DTS Exporter Matrix that the Maya2Dts does support it, but I can't find information on how to use it anywhere.

#1
07/12/2007 (3:10 pm)
I also would really like an answer to this. I found the documentation that said to put this flag on the bounds for the 3DSMAX exporter: MIPMAP::NO_MIPMAP=true

I added an attribute to the bounds in Maya name MIPMAP_NO_MIPMAP and set it to "on" and it did nothing. I thought that would have been the 3ds max equivalent but it doesn't appear to work. Also I searched for the word "mipmap" and found nothing.

Does the Maya exporter actually have mipmap on off support?
#2
08/01/2007 (10:04 pm)
I can look into this!

can you explain what it is suppose to do?!
#3
08/28/2007 (1:17 pm)
Already solved that one, just add this to the mayaAppMesh.cpp, then you just add attribute bool in maya called noMipMap to the object you want it turned off on

edit: I had posted code here...(f orgot this is not the tdn forum :P ) but instead Ill just link you to a compiled version for Maya 8.5 soon,

it will have proper UVwrap working as well as recognize the flags for noMipMap and mipMapZeroBorder


edit again:

simpletofind.ca/mike/maya2dtsExporter.mll