Game Development Community

Full Screen Mode

by Dirk Hoffmann · in Torque Game Engine · 09/19/2005 (3:12 am) · 4 replies

Hello,

Is it possible to change from windowed mode to fullscreen mode and vice versa from within a script. How to realize this??

Thanks
Dirk

#1
09/19/2005 (3:37 am)
Well if you are in window mode, you can press "alt+enter" to change to full window and vice versa if you are in full window mode.
#2
09/19/2005 (4:38 am)
If you want to control it from script, just call toggleFullScreen();
#3
09/20/2005 (2:33 am)
Thank you,

I tried it. If I connect it to a key, it seems to toggle twice, so that i come back to windowed mode.
But from something like 'onMissionLoaded()' called it seems to work (I also use a call to isFullScreen()).

Thanks a lot
Dirk
#4
09/20/2005 (2:57 am)
When you bind the function to the key, the function is being called when you press the button and again when you release it. That's why it happens twice. You need to look at the other functions
in default.bind.cs to see how they use the first argument to determine if the key is being pressed or
released and only to act when it is pressed.

function bringUpOptions(%val)
{
   if (%val)
      Canvas.pushDialog(OptionsDlg);
}

This was chosen at random from the default.bind.cs file as an example.

The variable %val is the one in question. When the key is pressed %val = 1, the key is released, %val = 0