Game Development Community

RTS Editor

by Robert Stewart · in RTS Starter Kit · 09/18/2005 (6:01 pm) · 6 replies

I'm in the process of designing a new RTS Editor, I have decided to post the resource here.

Features
Full Unit Creation and Manipulation
Once you have created a unit, you click on its name inside the tree. Then it gets created on the client and is tagged to the mouse, when you left click it is added to the server at the location specified.
Currently units created are saved to .cs files

Features in the works
A simple security feature on the server for when the client sends the request, that way you dont have to be the host to operate the editor in game.
Currently working on saving and loading units, to and from a database.

There are many Source changes and Script changes. I'm not sure if I should post them here, so I'll wait for an awnser from GarageGames.

Other things you should know, this modification can be used with TGE without the RTS Kit with little work, and therefore allow you to place the object with the moure(I heard this is possible anyway?)

Also this modification requires you to merge some of TGE 1.4 additions, not a hard task.

EDIT:
Why I needed this, I'm designing a MMO Game(isint everybody), so I needed other people to modify the world without needing to be the host, and while having restrictions. Mainly its just way more efficient for my games needs, over the standard editor.

#1
09/20/2005 (3:31 am)
Cool Robert !!!
#2
12/07/2005 (10:01 am)
Made any progress?
#3
12/07/2005 (11:40 am)
Yes I have, however I have not completed it. I have been really busy with TSE. If anyone really needs this before feburary then let me know, maybe I can make time to release a diff file of my current changes.
#4
04/03/2006 (10:23 am)
Please release a beta now, I have an urgent use for it.
#5
09/14/2006 (11:59 am)
I'm looking through all the post on the forum, but I don't see a link to this.

Is it yet completed, and if so, where might I download it from?
#6
09/18/2006 (8:41 am)
I don't think it was ever completed.