Quote: I thought if, in the code below, there was a check for what the current weapon is, if it is "grenadeLauncher", then set the GrenadeAmountHud with it's current ammo.
Sounds logical.
Try adding an echo in WeaponImage::onMount that echoes: %this.item
and go from there. If you're still having trouble, post here and i'll do my best to remember to check :)
Torque Owner Nathan Snell
Sounds logical.
Try adding an echo in WeaponImage::onMount that echoes: %this.item
and go from there. If you're still having trouble, post here and i'll do my best to remember to check :)