missing collision
by Anthony Rosenbaum · in General Discussion · 02/07/2002 (5:15 pm) · 5 replies
I have made a vehicle modle and it seems to work only thing is the collision doesn't seem to work. I mean I have it set up correctly and it works with my other models it is just this one . . . .What I mean not working correctly means that when I add as a static shape I can still run through it. I took my mesh for my LOScol-9 and just cloned it and renamed col-1( cause it was the same size and location needed) Like I said , this technique worked for my other modles, is it possible it is not a "sure thing" basically can anyone tell if I have to redo that mesh?
About the author
#2
The collision shape should be convex, and linked to a dummy named Collision-1. Only that first collision shape will be used to collide with the player and terrain. The remaining will be used for line-of-sight tests (visibility, weapons, etc.)
02/07/2002 (10:41 pm)
Ye olde checklist:The collision shape should be convex, and linked to a dummy named Collision-1. Only that first collision shape will be used to collide with the player and terrain. The remaining will be used for line-of-sight tests (visibility, weapons, etc.)
#3
02/08/2002 (8:50 am)
it was a typo in the max file DOH
#4
I have made my static model complete with bounds box etc. I made another box around my model and named it Col-1, cloned the dummy details box and nammed it Collision-1. When I load it up int the game Everything works fine except for collisions.
anyone know what I might be doing wrong?
01/25/2004 (2:28 pm)
I am having a similar problem with my static pieces. I have read the toutorial and I dont seem to be getting any collision.I have made my static model complete with bounds box etc. I made another box around my model and named it Col-1, cloned the dummy details box and nammed it Collision-1. When I load it up int the game Everything works fine except for collisions.
anyone know what I might be doing wrong?
#5
01/25/2004 (3:19 pm)
Ok, I found the problem. The issue was all in the "schematic view" hierarchy. I was linking my collision object underneath the collision-1 detail node(explained in the torque max2DTSexporter, read Sexporter) when I should have linked the Col-1 node under the same Node as my SimpleShape2 object(my shape).
Associate Ken Finney
Tubetti World