Game Development Community

Map2dif_plus & gaps

by Teromous · in Artist Corner · 09/16/2005 (7:55 pm) · 7 replies

Ok I've been looking through the forums and I still can't figure out what's going on here. I'm trying to build a 90 degree bend pipe piece in Quark. I've made it and it doesn't look too bad. There are no spaces between the 3 shapes I used to make the pipe, but when I open TGE to look at it there is a noticable gap between the shapes.

I have done everything I can think of...I've tried exporting it as a map by itself, then exporting the .dif seperately, I've tried export22map/high detail DIF, people say that the two faces need to be glued together and I've tried that, I tried the map2dif_plus and I keep getting the "you do not have the correct art....etc" message.

#1
09/16/2005 (9:06 pm)
Its a problem with quark im pretty such. for some reason when it exports it rounds off the numbers creating thoose gaps. not sure how to fix it though...
#2
09/16/2005 (9:31 pm)
I haven't tried any of the other programs. Do you know if Cartography Shop does the same? I'm more concerned about the quality of the object than the price of the software. I only use Quark because it's so widely praised and it's referenced in 3dgpai1.
#3
09/16/2005 (9:34 pm)
Ya, i think its just quark...i heard there was an older verson(odd thats its an older one) that fixes the problem... But anyway, as far as i know the problem is just in quark
#4
09/16/2005 (9:45 pm)
Its not QuArK... Most likely part of your turn is concave, and the exporter is correcting it.
#5
09/16/2005 (9:49 pm)
Nope, it is quark. or atleast theres a problem like that in quark. i know it for a fact, well one of the people who made that .dif plus said that its not from the exporter its from floating points being rounded off inside quark, altough if it is concave that also may be it.
#6
09/17/2005 (1:33 am)
I don't think the shape is concave. I constructed the turn from three seperate shapes; two have one face angled and the center shape has opposite "caps" angled to meet the first two shapes. The angles are all on the same axis. It's strange, I've made more complex shapes with less problems.
#7
09/17/2005 (4:15 pm)
Something Alex and I found recently that helps:

Goto Options->Configuration...->Map->Options and *check* "Use Integral Vertices as Threepoints"