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Torque Crashes when created objects in Quark

by Sventhors · in Torque Game Engine Advanced · 09/16/2005 (1:21 pm) · 7 replies

I am newbie. When I try to create my own houses in Quark and try to open it with Torque(World Editor Creator) (Interiors>starter.fps>data>Interriors>Stuff>newmap). Torque crashes and I get this message.

Quote:You do not have the correct version of the FPS starter Kit or the related art needed to play on this server, please contact the server operator for more information. (invalid packet.)

However, when I exported the default building it work. I have been trying to find forums on this site and have not found any yet. I even look at the troubleshooting and nothing there.(sniff) I have also, look on quarke site and nothing there either.

I have done a few tutrioals and they have not mentioned any special thing I have to do when exporting quark to Torque. Or is there something in quark I am doing wrong.

Can someone help me.

#1
09/16/2005 (1:41 pm)
Check your log file... in my experience, this is generally caused by a texture referenced by the DIF not being found.
#2
09/16/2005 (1:58 pm)
Thanks for writing back so fast. I look in log file it said it for this:
Quote:Could not locate texture: starter.fps/data/interiors/STUFF/NULL
Could not locate texture: starter.fps/data/interiors/STUFF/ORIGIN
Could not locate texture: starter.fps/data/interiors/STUFF/TRIGGER
Could not locate texture: starter.fps/data/interiors/STUFF/FORCEFIELD
Could not locate texture: starter.fps/data/interiors/STUFF/cement3

I got it to work but Im little confused because I did not include, Orgin, trigger, forcefield. Where these in Quarke thanks again for your help.
#3
09/16/2005 (2:16 pm)
I'm not sure why those are being treated as textures / materials either. I know NULL is what's used for portals, but I was pretty sure it was never actually used as a texture, but I could be wrong. Maybe someone else can answer that question.

Glad you got it working, though.
#4
09/16/2005 (2:18 pm)
@Sventhors - those are sought by the engine code. Here is a thread which resolves that for TGE - not sure if it would also do it for TSE.
#5
09/17/2005 (4:03 pm)
Quote:
Could not locate texture: starter.fps/data/interiors/STUFF/cement3

cement3 is *not* a texture the engine looks for by default. You are missing the texture or it is not power-of-two sized.
#6
09/17/2005 (4:19 pm)
Thanks Matt, I meant to say all *but* that one :)
#7
09/17/2005 (8:39 pm)
Thanks for all the help:) Got it to work. yeah.