Game Development Community

3d pathfinding map

by Johnathan Moore · in Torque Game Engine · 09/16/2005 (1:19 pm) · 2 replies

Hey,
i was just wondering do RTS games nowadays have some way of doing pathfinding coping with the verticle axis because like in the recent stratagy game "Act of War" where there is pathfinding on advanced structures ( ontop the roofs). i dont have much knowlaage of torque or programing in general but at some stage i would like to do that in a game and pathfinding is always the most confusing and amazing part of an rts game

#1
09/16/2005 (1:22 pm)
From what I recall, the pathfinding for structures, etc, in Act of War was fairly abstracted. I've been doing a bunch of reading on pathfinding, AI, etc. Here's a nice collection of information to digest:
xenon.stanford.edu/~amitp/gameprog.html
#2
09/16/2005 (1:34 pm)
Thanks that looks interesting so the structures in act of war arn't part of a single pathfinding map