3d pathfinding map
by Johnathan Moore · in Torque Game Engine · 09/16/2005 (1:19 pm) · 2 replies
Hey,
i was just wondering do RTS games nowadays have some way of doing pathfinding coping with the verticle axis because like in the recent stratagy game "Act of War" where there is pathfinding on advanced structures ( ontop the roofs). i dont have much knowlaage of torque or programing in general but at some stage i would like to do that in a game and pathfinding is always the most confusing and amazing part of an rts game
i was just wondering do RTS games nowadays have some way of doing pathfinding coping with the verticle axis because like in the recent stratagy game "Act of War" where there is pathfinding on advanced structures ( ontop the roofs). i dont have much knowlaage of torque or programing in general but at some stage i would like to do that in a game and pathfinding is always the most confusing and amazing part of an rts game
About the author
Been tinkering with this since I was young.
#2
09/16/2005 (1:34 pm)
Thanks that looks interesting so the structures in act of war arn't part of a single pathfinding map
Torque Owner Teck Lee Tan
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