Vehicle station done.. vehicle tutorial almost ready.
by Phil Carlisle · in Torque Game Engine · 02/07/2002 (1:39 pm) · 32 replies
Ive been working on a quite comprehensive vehicle tutorial this last week or two. Just wanted to share my progress without spamming my plan file.
Just got the spawn station script code sorted. Here's a couple of shots.
Tutorial is coming some time next week if I get all the vehicle models in.
Phil.


Just got the spawn station script code sorted. Here's a couple of shots.
Tutorial is coming some time next week if I get all the vehicle models in.
Phil.


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#22
So... I'll write a new doc, put it together with the spawn station, make sure it works with the new torque codebase and release it as a resource.
Gimme a couple more days. Ive been out at the cinema for a couple of nights.
Phil.
01/08/2003 (2:06 pm)
Weird, I found what i think is the backup CD, anyway, the doc I wrote for the vehicle station contains a LOT of vehicle stuff. And most of its is partially done. So... I'll write a new doc, put it together with the spawn station, make sure it works with the new torque codebase and release it as a resource.
Gimme a couple more days. Ive been out at the cinema for a couple of nights.
Phil.
#23
01/08/2003 (11:34 pm)
Nice Phil ! Thanks to take the time to do this for us. It will be greatly appreciated.
#24
01/09/2003 (6:00 am)
Phil, if you need help cleaning it up, gimme a holler.
#25
*Any progress yet?
01/10/2003 (6:00 am)
awesome, once again this is a basic foundation feature for games. so im sure itll help ALOT of projects out ther. Thanks Phil*Any progress yet?
#26
01/22/2003 (10:45 pm)
Any word on when/if this is coming out? Would love to see it.
#27
01/24/2003 (4:57 am)
word... whats the werd on the release of this nugget???
#28
02/01/2003 (7:39 am)
Any new news?
#29
I'm just concerned its not going to be a "drop it in and it works" kinda thing, because the code is almost a year old, so its probably not HEAD compatible (not that it'd take much to fix if anything isnt working, but Ive not tested it).
I'll finish the code insertion into the text and give it to Ed to test out.
Sorry for the delay. I'm working on a bazillion other things that are kind of more important to me.
Phil.
02/01/2003 (8:38 am)
Damn, i REALLY REALLY should get this out this weekend shouldnt I :))I'm just concerned its not going to be a "drop it in and it works" kinda thing, because the code is almost a year old, so its probably not HEAD compatible (not that it'd take much to fix if anything isnt working, but Ive not tested it).
I'll finish the code insertion into the text and give it to Ed to test out.
Sorry for the delay. I'm working on a bazillion other things that are kind of more important to me.
Phil.
#30
02/01/2003 (2:27 pm)
We wuv you Phil :)
#31
02/28/2003 (12:06 am)
Just wondering if this is still in the works? or has it got problem with HEAD?
#32
I talked to him last week, he mentioned he was "zipping up the code."
I'll bug him on IRC again :)
02/28/2003 (5:38 am)
Phil's head, maybe :)I talked to him last week, he mentioned he was "zipping up the code."
I'll bug him on IRC again :)
Torque Owner Gilles Jr Lafrance
Gilles Jr