Game Development Community

GUI ActionMap

by Daniel Thornton · in Torque Game Engine · 09/15/2005 (2:52 pm) · 1 replies

This has been killing me all week. I'm guessing the actionmap for the gui is different from the one in game. But I can't find where the mouse and keyboard binds and functions are for the gui.
To give some info on what I'm trying to do, I'm applying sounds to the mouse and keyboard functions. Originally I wanted to do it in the gui, but the in game path got started quicker, so went with that. Everything's sounding good, but when I put an in game cursor (which is needed) the mouse functions aren't called from the client/scripts/default.bind.cs anymore, so it goes back to my original problem.
Iv'e been using the forums a lot this week so thanks for all the help.

#1
09/17/2005 (6:41 pm)
When in GUI mode the events are routed through the GUI controls - the GlobalActionMap is processed first but any events it grabs are then ignored.