RC2 texture bug and a long term fix suggestion
by David Dougher · in Torque Game Engine · 09/14/2005 (4:35 pm) · 1 replies
Just finished getting the latest RC2 from CVS compiled without a problem and ran the executable. Went to the option to call the editor and it created a new game world - except there were no textures! A check reveals that all the textures are expected to come from fps/data/terrains/grassland.
How about if we make that path a global variable and set it in the beginning of each main.cs file?
so you would have
$pref::terrainTexurePath = "starter.fps/data/terrains/grassland" in the main.cs of /starter.fps
and
$pref::terrainTexturePath = "tutorial.racing/data/highplains" in the main.cs of /tutorial.racing.
Oh yes, and tutorial.base which the editor points to as the default - has no terrain textures at all.
How about if we make that path a global variable and set it in the beginning of each main.cs file?
so you would have
$pref::terrainTexurePath = "starter.fps/data/terrains/grassland" in the main.cs of /starter.fps
and
$pref::terrainTexturePath = "tutorial.racing/data/highplains" in the main.cs of /tutorial.racing.
Oh yes, and tutorial.base which the editor points to as the default - has no terrain textures at all.
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Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence
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