Weapon mount problems
by Rev. A. Bell · in Torque Game Engine · 02/06/2002 (4:47 pm) · 2 replies
I've just recently started working on getting weapons into my game, and I'm having a problem with the mount point.
I followed the weapon tutorial at
http://www.garagegames.com/articles/dhannah/tutorials/
Everything works fine except the mount point. No matter what I do my character just cradles the weapon under his arm. Nothing seems to have any effect, in fact even if I remove the mountpoint dummy altogether it appears in the same position. This of course leads me to believe that the mountpoint is being disregarded completely.
The pivot is facing the proper way, and the dummy is named "mountpoint" and is a child of "rifle" ("pistol" in the tutorial).
When I export I see the lines (in dump.dmp):
Third pass: Collapsing unneeded nodes...
Removing node "mountpoint"
Is this normal? Any ideas? Help!
- Barry
I followed the weapon tutorial at
http://www.garagegames.com/articles/dhannah/tutorials/
Everything works fine except the mount point. No matter what I do my character just cradles the weapon under his arm. Nothing seems to have any effect, in fact even if I remove the mountpoint dummy altogether it appears in the same position. This of course leads me to believe that the mountpoint is being disregarded completely.
The pivot is facing the proper way, and the dummy is named "mountpoint" and is a child of "rifle" ("pistol" in the tutorial).
When I export I see the lines (in dump.dmp):
Third pass: Collapsing unneeded nodes...
Removing node "mountpoint"
Is this normal? Any ideas? Help!
- Barry
About the author
Torque Owner Chris "Dark" Evans
That line in the dump file sounds like you need to add the mountpoint in your config file under AlwaysExport.
Dark