Are collision meshes only for static objects?
by D B · in Artist Corner · 09/12/2005 (5:23 pm) · 2 replies
While trying to seek help as to why my collsion mesh always replaces my model, I was told that my model doesn't need a collsion mesh, that it should only really be required for static objects.
Is this true? I always thought it was a requirement for non-static models to have collision meshes.
Is this true? I always thought it was a requirement for non-static models to have collision meshes.
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#2
That's probably where I got confused; I was thinking that the AI and the human players were separate. My bad there.
I guess I should get rid of that collision mesh, then. =P
Thanks for your help (and sorry I didn't get that bit earlier; really bad mistake on my part =P).
09/13/2005 (4:47 pm)
Oh, wait; I was thinking they meant HUMAN playable characters (as in separate from AI) all this time! >.<That's probably where I got confused; I was thinking that the AI and the human players were separate. My bad there.
I guess I should get rid of that collision mesh, then. =P
Thanks for your help (and sorry I didn't get that bit earlier; really bad mistake on my part =P).
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