Pick Axe for Maya7
by Kjell Iwarson · in Game Design and Creative Issues · 09/12/2005 (11:22 am) · 3 replies
Hello, thought I'd post a free source file for maya of a simple pick axe if any newcomers to setting up weapons for torque in maya want something to reference.
(Sorry if this is a little big)
This resource includes:
Maya binary file (mb). Note that this is for maya 7, if I get requests I can fix it for 6.5 aswell :)
Texture file. JPG format 512 size texture.
DTS file exported from maya.
Get it here : Link.
The axe has collision, detail and damage nodes.
I've had trouble adding damage nodes as anything else than primitives (I use small cubes); like locators or renaming mount points etc, doesn't matter if I specify export always in cfg, they get culled at export. If anyone has ideas to fix this I'd be willing to check it out :)
(Sorry if this is a little big)This resource includes:
Maya binary file (mb). Note that this is for maya 7, if I get requests I can fix it for 6.5 aswell :)
Texture file. JPG format 512 size texture.
DTS file exported from maya.
Get it here : Link.
The axe has collision, detail and damage nodes.
I've had trouble adding damage nodes as anything else than primitives (I use small cubes); like locators or renaming mount points etc, doesn't matter if I specify export always in cfg, they get culled at export. If anyone has ideas to fix this I'd be willing to check it out :)
About the author
Torque 3D Owner Adam
Adam deGrandis