Game Development Community

Pick Axe for Maya7

by Kjell Iwarson · in Game Design and Creative Issues · 09/12/2005 (11:22 am) · 3 replies

Hello, thought I'd post a free source file for maya of a simple pick axe if any newcomers to setting up weapons for torque in maya want something to reference.

www.fate-rpg.com/deesine/pickaxe2bt.jpg(Sorry if this is a little big)

This resource includes:
Maya binary file (mb). Note that this is for maya 7, if I get requests I can fix it for 6.5 aswell :)
Texture file. JPG format 512 size texture.
DTS file exported from maya.

Get it here : Link.

The axe has collision, detail and damage nodes.
I've had trouble adding damage nodes as anything else than primitives (I use small cubes); like locators or renaming mount points etc, doesn't matter if I specify export always in cfg, they get culled at export. If anyone has ideas to fix this I'd be willing to check it out :)

#1
09/12/2005 (4:43 pm)
Awesome contribution, Kjell. Looks good. :)
#2
09/13/2005 (12:44 am)
Fantastic work Kjell! gonna use this for tradeskills ;)
#3
09/13/2005 (4:18 am)
Cheers guys, glad you like it! :)