Camera Position FPS
by Shannon Lilly · in Torque Game Engine · 09/12/2005 (10:35 am) · 16 replies
Hi all, i am trying to get the camera postions changed im looking through all the .cs scripts but im not having much luck. how can i change the camera starting postions as you can see here
http://3d-wiz.com/games/shots/player_test.jpg
it needs some work. I also have to edit the fps view as right now its by his feet. I haveno weapon in right now i took it out so i could just mess with teh char.
http://3d-wiz.com/games/shots/player_test.jpg
it needs some work. I also have to edit the fps view as right now its by his feet. I haveno weapon in right now i took it out so i could just mess with teh char.
About the author
#2
09/12/2005 (11:01 am)
How can i create a cam node searching for it
#3
09/12/2005 (11:51 am)
You do that in your 3d modelling program. E.g. 3DS Max or Maya
#4
http://www.3d-wiz.com/games/shots/weapon.jpg
I finally got the weapon in his hands right though this is two seperate files. weapon and char so im excited.
09/12/2005 (12:01 pm)
Ya i got that but i dont know what to name the node and what the node should be whether that actually be the camer or just a flat polygon that has a name or soemthign im not sure.http://www.3d-wiz.com/games/shots/weapon.jpg
I finally got the weapon in his hands right though this is two seperate files. weapon and char so im excited.
#6
09/12/2005 (12:40 pm)
Joint hmm im thinking that is a bone
#7
09/12/2005 (12:41 pm)
Depends what program your using. It would be a joint with MilkShape3D, in 3dsmax it would be a node.
#8
09/12/2005 (12:42 pm)
Yeah maybe, in milkshape its called a joint
#9
09/12/2005 (12:45 pm)
Yah in lw it would be called a bone i believe btu it doesnt work still when i give two different bones those names. still trying things but no luck so far.
#10
09/12/2005 (12:53 pm)
Note I think it should be a bone/joint that is not connected to any other bone/joint.
#11
09/12/2005 (12:56 pm)
Yah i tried that but it didnt work anyone know of a tut for lw that i could use or anyone i can contact who would know what to do?
#12
09/12/2005 (2:34 pm)
Nobody?
#13
09/12/2005 (2:43 pm)
Called an Empty in blender.
#14
09/12/2005 (2:52 pm)
I need it for lw though. im sure its a bone but it dont wanna work.
#15
09/12/2005 (3:10 pm)
This may or may not be helpful, but check the dump file after you export it. Make sure in the end hierchy it does have the eye and cam node in there. In maya if the bone doesn't have any vertex weight it won't make it to the dts, so in casses where you make extra bones not intended for animation you either have to make sure it's weighted to something or write a cfg script for it.
#16
09/12/2005 (3:16 pm)
I dont know hwo to check for a dump file.
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