Question about 3rd person, camera, gravity etc
by William Urban · in Torque Game Engine · 09/11/2005 (12:37 pm) · 4 replies
Hey everyone, so I have a few questions that I am trying to figure out. I am thinking of a arcadey type shooter, like crusader or gauntlet with the player running around and the camera in 3rd person.
Few questions about that:
Is it possible to hard set the 3rd person camera for a certain distance away and angle so that it's not moveable by the player?
Also, because of the wierd things with playing in 3rd person with shooting, I basically want to just disable the Z axis and gravity. So that when the player is running in 3rd person, when he hits fire, it fires the projectile straight ahead like a gauntlet or other 2d shooter. This way also you can lower the overhead in network traffic to because you just need x,y and direction facing. Right? I don't need a height or anything, just a level ground running around shooting stuff.
Would this be the way to go to start making a classic shooter type game but with 3d models or am I going the wrong direction.
Thanks,
-Will
Few questions about that:
Is it possible to hard set the 3rd person camera for a certain distance away and angle so that it's not moveable by the player?
Also, because of the wierd things with playing in 3rd person with shooting, I basically want to just disable the Z axis and gravity. So that when the player is running in 3rd person, when he hits fire, it fires the projectile straight ahead like a gauntlet or other 2d shooter. This way also you can lower the overhead in network traffic to because you just need x,y and direction facing. Right? I don't need a height or anything, just a level ground running around shooting stuff.
Would this be the way to go to start making a classic shooter type game but with 3d models or am I going the wrong direction.
Thanks,
-Will
#2
09/11/2005 (12:58 pm)
EDIT: sorry double post
#3
As for your question about if you're going the right way: seems like you know what you want to do (still working on that myself) and it sounds good to me (Super Smash TV anyone?)
Keep us updated and I hope it goes well for you! :)
09/11/2005 (1:36 pm)
Check out the advanced camera resource by Thomas Lund. There're about 6 different modes (if I remember correctly) and I'm sure one of the god view modes would be just what you're looking for.As for your question about if you're going the right way: seems like you know what you want to do (still working on that myself) and it sounds good to me (Super Smash TV anyone?)
Keep us updated and I hope it goes well for you! :)
#4
To disable the Z axis you can just unbind the mouse control for it in options.
Maybe thats all you will need?
09/11/2005 (2:28 pm)
To set the 3rd person camera for a certain distance use cameraMaxDist in player datablock.To disable the Z axis you can just unbind the mouse control for it in options.
Maybe thats all you will need?
Torque 3D Owner James Bond
sounds fun. Not enough arcade style games about these days IMO