Tile Map Map Editor enhancement
by Alex Rice · in Torque Game Builder · 09/11/2005 (12:00 am) · 3 replies
In the 1.0.2 Tile Map Editor, the file > save as dialog has a folder picker, but the file > load dialog does not have a folder picker, which makes one basically use the tilemap/client/layers folder
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#2
Another thing that would be useful is if there was already a map loaded in your game, that the Map Editor would launch with the map automatically.
[edit: I don't mean for the tile map editor to launch automatically; I mean when you launch the tile map editor, it loads the map that is already loaded in your game]
09/11/2005 (10:51 am)
OK sounds good Melv. It will be great to have a full featured load & save dialog in the map editor. Instead of the old save dialog and a partial load dialog ;-)Another thing that would be useful is if there was already a map loaded in your game, that the Map Editor would launch with the map automatically.
[edit: I don't mean for the tile map editor to launch automatically; I mean when you launch the tile map editor, it loads the map that is already loaded in your game]
#3
The trouble is, there isn't such thing as a 'game' to the tile-editor. As far as it knows, it's part of the whole T2D process. There could be several tile-maps loaded, all in different scenes. Whilst it's still possible to present a list to the user, there's not much point in enhancing the particle/tile editors further as we'll be obviously doing a new suite of editors anyway. These ones are just placeholders really.
- Melv.
09/12/2005 (12:35 am)
Alex,The trouble is, there isn't such thing as a 'game' to the tile-editor. As far as it knows, it's part of the whole T2D process. There could be several tile-maps loaded, all in different scenes. Whilst it's still possible to present a list to the user, there's not much point in enhancing the particle/tile editors further as we'll be obviously doing a new suite of editors anyway. These ones are just placeholders really.
- Melv.
Associate Melv May
Hope this helps,
- Melv.