Game Development Community

Tile Map Map Editor enhancement

by Alex Rice · in Torque Game Builder · 09/11/2005 (12:00 am) · 3 replies

In the 1.0.2 Tile Map Editor, the file > save as dialog has a folder picker, but the file > load dialog does not have a folder picker, which makes one basically use the tilemap/client/layers folder

#1
09/11/2005 (2:56 am)
In my last-but-one .plan, I showed the new file-dialog that Justin did and it's been improved on in TGE v1.4 which we'll merge with so this stuff has changed considerably. The one in v1.0.2 is the stock file/load dialog from the old TGE.

Hope this helps,

- Melv.
#2
09/11/2005 (10:51 am)
OK sounds good Melv. It will be great to have a full featured load & save dialog in the map editor. Instead of the old save dialog and a partial load dialog ;-)

Another thing that would be useful is if there was already a map loaded in your game, that the Map Editor would launch with the map automatically.

[edit: I don't mean for the tile map editor to launch automatically; I mean when you launch the tile map editor, it loads the map that is already loaded in your game]
#3
09/12/2005 (12:35 am)
Alex,

The trouble is, there isn't such thing as a 'game' to the tile-editor. As far as it knows, it's part of the whole T2D process. There could be several tile-maps loaded, all in different scenes. Whilst it's still possible to present a list to the user, there's not much point in enhancing the particle/tile editors further as we'll be obviously doing a new suite of editors anyway. These ones are just placeholders really.

- Melv.