Has anyone else ever noticed this?
by Robert Rice · in Torque Game Engine · 09/10/2005 (9:36 pm) · 4 replies
I only noticed this because it was driving me crazy trying to figure out why a projectile I created would not align correctly with its assigned particle emitter.
The projectile particles for the crossbow that comes with the installation of TGE do not align correctly with the projectile. The emitter is a significant distance above the projectile as seen in these screen shots.
www.ricemancometh.com/images/torque/screenshot_005-00002.png
www.ricemancometh.com/images/torque/screenshot_005-00006.png
These are images using an unaltered version of crossbow.cs. Does anyone have any idea why this behaves this way...or better yet, what can be done about it??? Obviously, it is rarely an issue due to the hectic pace of multiplayer(which is why I assume no one has noticed), but with the projectile I created, the offset is much more distinct than I care for.
Is this just the way that all particle emitters assinged to projectiles work?
Robert
The projectile particles for the crossbow that comes with the installation of TGE do not align correctly with the projectile. The emitter is a significant distance above the projectile as seen in these screen shots.
www.ricemancometh.com/images/torque/screenshot_005-00002.png
www.ricemancometh.com/images/torque/screenshot_005-00006.png
These are images using an unaltered version of crossbow.cs. Does anyone have any idea why this behaves this way...or better yet, what can be done about it??? Obviously, it is rarely an issue due to the hectic pace of multiplayer(which is why I assume no one has noticed), but with the projectile I created, the offset is much more distinct than I care for.
Is this just the way that all particle emitters assinged to projectiles work?
Robert
#2
09/10/2005 (10:14 pm)
Ahhhh.....you mean the model shoule be sitting at 0,0,0 in the editing program? Milkshape, in my case....I will give that a try. The other projectile I had created was actually above the particle emitter, so I must have modelled it above 0,0,0. Thanks!
#3
As there's no mount node in the projectile model the particles will be attached to 0,0,0. I have no idea if there's any special reason the torque projectile is messed up but when I made a new model it at least seemed to work just fine.
09/10/2005 (10:29 pm)
Quote:Ahhhh.....you mean the model shoule be sitting at 0,0,0 in the editing program?Right.
As there's no mount node in the projectile model the particles will be attached to 0,0,0. I have no idea if there's any special reason the torque projectile is messed up but when I made a new model it at least seemed to work just fine.
Torque Owner Magnus Blikstad
The problem is that the model sits quite a bit below the "ground", just create a new arrow model and make sure it's "butt" is placed at 0,0,0 and it should work fine.