Game Development Community

Renaming the executable

by Eric Johnson · in Torque Game Engine · 09/08/2005 (6:25 pm) · 6 replies

I changed the EXE_NAME="" in engine/targets.torque.mk. I got a few errors and it didn't build the .exe. Before I go any further is there anything else that's needs to be changed in order to build a new named .exe ?

Thanks for any help

#1
09/08/2005 (6:39 pm)
Oh I'm sorry forgot to mention the compiler I'm using...TBE
#2
09/08/2005 (6:47 pm)
Hi Eric,

Make sure the filename doesn't have any spaces, also try removing the quotes.

-John
#3
09/08/2005 (7:40 pm)
I really don't want to bother anyone here with my TBE issue but all my past Lighting Code Pack/ TBE issue's have been solved here:) So for the chance that TBE might be conflicting with the LP I'll post my Console Log


Thanks
#4
09/09/2005 (5:28 am)
Your vorbis libraries are missing:

g++.exe: ../lib/vorbis/win32/libvorbis.a: No such file or directory
g++.exe: ../lib/vorbis/win32/libogg.a: No such file or directory

These are located in 'LightingPack/lib/vorbis/win32/'. Check to make sure you didn't delete these.
#5
09/09/2005 (7:15 am)
If it's that big of a deal you can always rename it using a post build event or just do it manually...
#6
09/09/2005 (9:17 am)
Thanks John, I'll check those files.

@Claudio- I know I can name it manually but I'm learning atm and, I've got this all on a cvs server with a few other members.

Thanks for the help