Renaming the executable
by Eric Johnson · in Torque Game Engine · 09/08/2005 (6:25 pm) · 6 replies
I changed the EXE_NAME="" in engine/targets.torque.mk. I got a few errors and it didn't build the .exe. Before I go any further is there anything else that's needs to be changed in order to build a new named .exe ?
Thanks for any help
Thanks for any help
About the author
#2
Make sure the filename doesn't have any spaces, also try removing the quotes.
-John
09/08/2005 (6:47 pm)
Hi Eric,Make sure the filename doesn't have any spaces, also try removing the quotes.
-John
#3
Thanks
09/08/2005 (7:40 pm)
I really don't want to bother anyone here with my TBE issue but all my past Lighting Code Pack/ TBE issue's have been solved here:) So for the chance that TBE might be conflicting with the LP I'll post my Console Log Thanks
#4
These are located in 'LightingPack/lib/vorbis/win32/'. Check to make sure you didn't delete these.
09/09/2005 (5:28 am)
Your vorbis libraries are missing:g++.exe: ../lib/vorbis/win32/libvorbis.a: No such file or directory g++.exe: ../lib/vorbis/win32/libogg.a: No such file or directory
These are located in 'LightingPack/lib/vorbis/win32/'. Check to make sure you didn't delete these.
#5
09/09/2005 (7:15 am)
If it's that big of a deal you can always rename it using a post build event or just do it manually...
#6
@Claudio- I know I can name it manually but I'm learning atm and, I've got this all on a cvs server with a few other members.
Thanks for the help
09/09/2005 (9:17 am)
Thanks John, I'll check those files.@Claudio- I know I can name it manually but I'm learning atm and, I've got this all on a cvs server with a few other members.
Thanks for the help
Torque Owner Eric Johnson