Sequences wont work for one mesh. but it will for the other
by D B · in Artist Corner · 09/08/2005 (4:38 pm) · 4 replies
I have two characters that are the same with the exception of texture differences. So, I gave one of them the same DSQs as the other.
That didn't work the first time, and then I remembered that the DSQs need to have the same beginning name as the DTS. So I copied them, pasted them and renamed them.
However, they didn't work, and my DTS runs around as stiff as a board. Would I have to export all of the animations just for that one mesh again, even though they're all the same? Or is there something else I may have forgotten?
That didn't work the first time, and then I remembered that the DSQs need to have the same beginning name as the DTS. So I copied them, pasted them and renamed them.
However, they didn't work, and my DTS runs around as stiff as a board. Would I have to export all of the animations just for that one mesh again, even though they're all the same? Or is there something else I may have forgotten?
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#2
09/08/2005 (4:42 pm)
The name of the dsq have no relevance at all as far as I know. Are you sure the dts that doesn't work was exported correctly? Maybe it didn't use the same cfg file so some nodes got left out? Try loading the DTS and DSQs in showtool pro and bring down the console and check for errors.
#3
I'll give both of those a try and I'll post back when I do.
EDIT: Also, in ShowTool, the DTS and DSQs load up fine, and they play correctly, too. The DTS has been exported correctly, as it does appear in game; it just doesn't animate. But, I'll look at both the console in ShowTool Pro and the TSShapeConstructor name. Thanks.
09/09/2005 (5:31 pm)
Thanks, Matt and Magnus.I'll give both of those a try and I'll post back when I do.
EDIT: Also, in ShowTool, the DTS and DSQs load up fine, and they play correctly, too. The DTS has been exported correctly, as it does appear in game; it just doesn't animate. But, I'll look at both the console in ShowTool Pro and the TSShapeConstructor name. Thanks.
#4
It was a programming issue. Apparently, I didn't link up the .cs files nicely. Sorry, and thank you for your help. :D
09/10/2005 (4:07 pm)
My bad. >.<It was a programming issue. Apparently, I didn't link up the .cs files nicely. Sorry, and thank you for your help. :D
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