Game Development Community

Sound

by Daniel Thornton · in Torque Game Engine · 09/08/2005 (2:40 pm) · 6 replies

Am I retarded or is there barely any documentation on sound? The only thing I can find are an out of date web page that doesn't finish the tutorials, and how to add sound to a weapon.

#1
09/08/2005 (6:19 pm)
There's not a lot. What are you curious about?
#2
09/09/2005 (8:18 am)
Well, nothing that specific right now, just trying to get in and see what can be done with it in torque
#3
09/09/2005 (12:55 pm)
In every weaponstate you can play a sound if you want to with stateSound[statenumber] , or / and use all other ways to play sounds like serverPlay3d or 2d , playAudio .
So there is many ways to play a sound .
Hard to give a specific answer to a non specific question :)
#4
09/09/2005 (12:57 pm)
There are also some alx* calls. alxPlay, alxStop, a few others. I haven't found much doco on them though.
#5
09/09/2005 (1:20 pm)
Some stuff is here and here.
#6
09/09/2005 (1:33 pm)
Yeah, thanks for the replies. I've allready gotten simple stuff like menu music and triggered effects and audio emmiters to work. I was mainly just wanting to see if there was anything deeper I was missing, since sound in torque is kinda neglected on the forums. guess I just need to go through the code more and mess around