Why wont it load Dammit
by Johnathan Moore · in Torque Game Engine · 09/08/2005 (11:57 am) · 16 replies
Hey,
I bought the soldier pack a while ago and put it in my game then i started to do somthing to do with gui's and finished the instructions and it doesnt work. It did before i added the m16.It doesnt want to load any of the animation. Ive tried commenting out and ive tried replacing the files and it doesnt work it says
i think youd need to cart my computer away to figure it out
thanks:P
I bought the soldier pack a while ago and put it in my game then i started to do somthing to do with gui's and finished the instructions and it doesnt work. It did before i added the m16.It doesnt want to load any of the animation. Ive tried commenting out and ive tried replacing the files and it doesnt work it says
... Shape with old version. Loading compiled script Crimson Reign/server/player.cs. Loading compiled script Crimson Reign/data/shapes/soldier/soldier.cs. Crimson Reign/data/shapes/soldier/soldier.cs (0): preload failed for soldierDTS: Missing sequence Crimson Reign/data/shapes/soldier/soldier_gogogo.dsq for Crimson Reign/data/shapes/soldier/soldier.dts. Validation required for shape: Crimson Reign/data/shapes/soldier/soldier.dts Compiling Crimson Reign/data/shapes/weapons/load.cs... Crimson Reign/data/shapes/weapons/load.cs Line: 1 - Syntax error.
i think youd need to cart my computer away to figure it out
thanks:P
About the author
Been tinkering with this since I was young.
#2
09/08/2005 (12:02 pm)
WGL_EXT_swap_control OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script Crimson Reign/client/audioProfiles.cs. Loading compiled script Crimson Reign/client/ui/PlayGui.gui. Loading compiled script Crimson Reign/client/ui/mainMenuGui.gui. Loading compiled script Crimson Reign/client/ui/loadingGui.gui. Loading compiled script Crimson Reign/client/missionDownload.cs. Loading compiled script Crimson Reign/client/serverConnection.cs. Loading compiled script Crimson Reign/client/loadingGui.cs. Loading compiled script Crimson Reign/client/playGui.cs. Loading compiled script Crimson Reign/client/default.bind.cs. Engine initialized... Exporting server prefs... Loading compiled script Crimson Reign/server/audioProfiles.cs. Loading compiled script Crimson Reign/server/camera.cs. Loading compiled script Crimson Reign/server/editor.cs. ... Shape with old version. Loading compiled script Crimson Reign/server/player.cs. Loading compiled script Crimson Reign/data/shapes/soldier/soldier.cs. Crimson Reign/data/shapes/soldier/soldier.cs (0): preload failed for soldierDTS: Missing sequence Crimson Reign/data/shapes/soldier/soldier_gogogo.dsq for Crimson Reign/data/shapes/soldier/soldier.dts. Validation required for shape: Crimson Reign/data/shapes/soldier/soldier.dts Compiling Crimson Reign/data/shapes/weapons/load.cs... Crimson Reign/data/shapes/weapons/load.cs Line: 1 - Syntax error. >>> Advanced script error report. Line 1. >>> Some error context, with ## on sides of error halt: exec "./m16/m16.cs"##;## >>> Error report complete. Executing Crimson Reign/data/shapes/weapons/load.cs. Crimson Reign/data/shapes/weapons/load.cs Line: 1 - Syntax error. >>> Advanced script error report. Line 1. >>> Some error context, with ## on sides of error halt: exec "./m16/m16.cs"##;## >>> Error report complete. *** LOADING MISSION: Crimson Reign/data/missions/test1.mis *** Stage 1 load common/server/missionLoad.cs (23): Unable to find function clearCenterPrintAll common/server/missionLoad.cs (24): Unable to find function clearBottomPrintAll *** Stage 2 load Executing Crimson Reign/data/missions/test1.mis. *** Mission loaded Connect request from: IPX:6C696768:744365696C69:26478 Connection established 1243 CADD: 1244 local *** Sending mission load to client: Crimson Reign/data/missions/test1.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 Mapping string: MsgLoadInfo to index: 2 Mapping string: MsgLoadDescripition to index: 3 Mapping string: MsgLoadInfoDone to index: 4 Mapping string: MsgClientJoin to index: 5 Mapping string: Welcome to the Torque demo app %1. to index: 6 Mapping string: Player to index: 7 Mapping string: MissionStartPhase1 to index: 8 *** New Mission: Crimson Reign/data/missions/test1.mis
#3
09/08/2005 (12:25 pm)
You have two script errors in your console.log file. Find out what the issue is there and you will probably be well on your way to fixing the problem.
#4
09/08/2005 (3:35 pm)
Should be exec("./m16/m16.cs");
#5
09/09/2005 (2:22 pm)
Ok i fixed that stupid mistake and it doesnt want to load the m16 eitherEngine initialized... Exporting server prefs... Loading compiled script Crimson Reign/server/audioProfiles.cs. Loading compiled script Crimson Reign/server/camera.cs. Loading compiled script Crimson Reign/server/editor.cs. ... Shape with old version. Loading compiled script Crimson Reign/server/player.cs. Loading compiled script Crimson Reign/data/shapes/soldier/soldier.cs. Crimson Reign/data/shapes/soldier/soldier.cs (0): preload failed for soldierDTS: Missing sequence Crimson Reign/data/shapes/soldier/soldier_gogogo.dsq for Crimson Reign/data/shapes/soldier/soldier.dts. Validation required for shape: Crimson Reign/data/shapes/soldier/soldier.dts Loading compiled script Crimson Reign/data/shapes/weapons/load.cs. Loading compiled script Crimson Reign/data/shapes/weapons/m16/m16.cs. Object 'M16ExplosionBubbleEmitter' is not a member of the 'ParticleEmitterData' data block class Object 'M16ExplosionBubbleEmitter' is not a member of the 'ParticleEmitterData' data block class Object 'M16AmmoBubbleEmitter' is not a member of the 'ParticleEmitterData' data block class Crimson Reign/data/shapes/weapons/m16/m16.cs (0): preload failed for M16Projectile: ProjectileData::load: Couldn't load shape "Crimson Reign/data/shapes/soldier/tracer.dts". Crimson Reign/data/shapes/weapons/m16/m16.cs (327): preload failed for M16Ammo: ShapeBaseData: Couldn't load shape "Crimson Reign/data/shapes/crossbow/ammo.dts". Crimson Reign/data/shapes/weapons/m16/m16.cs (327): preload failed for M16: ShapeBaseData: Couldn't load shape "Crimson Reign/data/shapes/soldier/M16.dts". Object 'M16Projectile' is not a member of the 'ProjectileData' data block class Crimson Reign/data/shapes/weapons/m16/m16.cs (327): preload failed for M16Image: Unable to load shape: Crimson Reign/data/shapes/soldier/M16.dts.
#6
09/09/2005 (2:31 pm)
Ok im rather new and i cant find any console.log file theres c++ source consolelogger?? but thats about it i used it on the pre-compiled engine with the dl and it doesnt work,im using 1.3 if it helps
#7
09/09/2005 (2:36 pm)
It should be in the same directory as your .exe.
#8
09/09/2005 (2:38 pm)
If you mean the txt file console yes ive looked at it and it doesnt help a bit i dont know why but it wont load the animation there nothing wrong with the files, the soldier just flys around in his starting position
#9
It looks like your errors are coming from invalid datablocks, and the fact that it can't load the DTS shapes.
You may want to check that:
1) They're not corrupted;
2) You have access to them (Windows or UNIX permissions);
3) They're in the place it thinks they're in
I am *not sure* how well Torque does with spaces in its paths though. It appears you've got one. Someone correct me on this, please.
09/09/2005 (2:41 pm)
IIRC that's the only log file available.It looks like your errors are coming from invalid datablocks, and the fact that it can't load the DTS shapes.
You may want to check that:
1) They're not corrupted;
2) You have access to them (Windows or UNIX permissions);
3) They're in the place it thinks they're in
I am *not sure* how well Torque does with spaces in its paths though. It appears you've got one. Someone correct me on this, please.
#10
09/09/2005 (2:45 pm)
Ok im redownloading the files to make sure their not corrupt
#11
09/09/2005 (2:47 pm)
datablock TSShapeConstructor(soldierDTS)
{
baseShape = "./soldier.dts";
sequence0 = "./soldier_root.dsq";
sequence1 = "./soldier_run.dsq";
sequence2 = "./soldier_back.dsq";
sequence3 = "./soldier_side.dsq";
sequence4 = "./soldier_jump.dsq";
sequence5 = "./soldier_recoil.dsq";
sequence6 = "./soldier_headside.dsq";
sequence7 = "./soldier_head.dsq";
sequence8 = "./soldier_look.dsq";
sequence9 = "./soldier_death.dsq";
sequence10 = "./soldier_freeze.dsq";
sequence11 = "./soldier_gogogo.dsq";
};
#12
I don't know what sequence is missing, but it says it is. *shrug*
09/09/2005 (2:48 pm)
The reason I think they might be corrupt (or perhaps out-of-date with the DTS) is because of this error:Crimson Reign/data/shapes/soldier/soldier.cs (0): preload failed for soldierDTS: Missing sequence Crimson Reign/data/shapes/soldier/soldier_gogogo.dsq for Crimson Reign/data/shapes/soldier/soldier.dts.
I don't know what sequence is missing, but it says it is. *shrug*
#13
09/09/2005 (2:52 pm)
Ok thanks mabey i should give it a rest till ive read the book
#15
09/10/2005 (4:03 am)
Thanks Sam it was because of the space in the name it works fine now
#16
09/10/2005 (10:51 am)
Glad I could help.
Torque Owner Johnathan Moore
//-------------------------- 9/8/2005 -- 19:34:30 ----- Processor Init: Intel Pentium 4, ~2.85 Ghz (timed at roughly 2.85 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. --------- Loading MODS --------- Loading compiled script Crimson Reign/main.cs. Loading compiled script common/main.cs. Missing file: common/defaults.cs! Loading compiled script Crimson Reign/client/defaults.cs. Loading compiled script Crimson Reign/server/defaults.cs. Compiling Crimson Reign/prefs.cs... Loading compiled script Crimson Reign/prefs.cs. --------- Parsing Arguments --------- --------- Initializing MOD: Common --------- Loading compiled script common/client/canvas.cs. Loading compiled script common/client/audio.cs. --------- Initializing TTB: Server --------- Loading compiled script common/server/audio.cs. Loading compiled script common/server/server.cs. Loading compiled script common/server/message.cs. Loading compiled script common/server/commands.cs. Loading compiled script common/server/missionInfo.cs. Loading compiled script common/server/missionLoad.cs. Loading compiled script common/server/missionDownload.cs. Loading compiled script common/server/clientConnection.cs. Loading compiled script common/server/kickban.cs. Loading compiled script common/server/game.cs. Loading compiled script Crimson Reign/server/game.cs. --------- Initializing TTB: Client --------- Loading compiled script common/client/message.cs. Loading compiled script common/client/mission.cs. Loading compiled script common/client/missionDownload.cs. Loading compiled script common/client/actionMap.cs. Loading compiled script common/editor/editor.cs. Loading compiled script common/editor/particleEditor.cs. Loading compiled script common/client/scriptDoc.cs. Video Init: Accelerated OpenGL display device detected. Accelerated D3D device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... Setting screen mode to 800x600x32 (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: NVIDIA Corporation Renderer: GeForce 6200/AGP/SSE2 Version: 2.0.0 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)