DTS Collision issue
by Chris Labombard · in Torque Game Engine · 09/08/2005 (9:54 am) · 23 replies
I'm having an issue with DTS collisions.
I have set up a large dome that is entirely convex. and set it up to also be a collisoin mesh. My player can walk on it fine, but when I fire a projectile at it, the projectile goes right through it. Has anyone experienced similair issues before ? What is the root cause ? The projectiles hit every other dts object just fine.
I haven't tried fixing hte issue yet, by splitting the dome up into 4 peices. Hopefully that will solve the problem.
I have set up a large dome that is entirely convex. and set it up to also be a collisoin mesh. My player can walk on it fine, but when I fire a projectile at it, the projectile goes right through it. Has anyone experienced similair issues before ? What is the root cause ? The projectiles hit every other dts object just fine.
I haven't tried fixing hte issue yet, by splitting the dome up into 4 peices. Hopefully that will solve the problem.
About the author
I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.
Torque Owner Chris Labombard
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Deleted the col meshes, and remade them. Works perfectly now.
I checked it over very thoroughly too. :S