Game Development Community

DTS Collision issue

by Chris Labombard · in Torque Game Engine · 09/08/2005 (9:54 am) · 23 replies

I'm having an issue with DTS collisions.

I have set up a large dome that is entirely convex. and set it up to also be a collisoin mesh. My player can walk on it fine, but when I fire a projectile at it, the projectile goes right through it. Has anyone experienced similair issues before ? What is the root cause ? The projectiles hit every other dts object just fine.

I haven't tried fixing hte issue yet, by splitting the dome up into 4 peices. Hopefully that will solve the problem.

About the author

I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.

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#21
09/13/2005 (10:18 am)
I fixed it. I caught a poly that was wound the wrong way. (Thanks Matt)

Deleted the col meshes, and remade them. Works perfectly now.

I checked it over very thoroughly too. :S
#22
09/13/2005 (10:55 am)
Yay!

Yeah, sorry about the MAX-centric stuff. Glad to hear you got a fix.

lineage.
#23
09/13/2005 (10:01 pm)
Groovy =)
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