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Game Engine For a Real Time Stratagy Game

by Jason Barbier · in Technical Issues · 03/23/2001 (8:05 pm) · 6 replies

Id be abliged if some one could get me an engine (or part of one, or even a tutorial) thank you in advanced.

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#1
03/23/2001 (8:29 pm)
There is an interesting book by one of the programmers that did AOE (Mickey Kawick, I think, correct me if I'm wrong, he SAID he worked on AOE, or maybe he implied) that delves into an RTS engine. Although it doesn't give you a completed engine, it talks about the theory involved in an RTS game. Check it out on Amazon, It's called "Real-Time Strategy Game Programming Using MS DirectX 6.0". Ill add it as a resource if it isn't already. It's really nice because it talks a lot about speed, and gives some very good ASM code specifically for 16 bit color. Check it out.
#2
03/24/2001 (6:57 am)
Thanx i saw taht at my local borders and I have been saveing to get it.
#3
03/24/2001 (7:01 am)
You might want to hold off for a while. I believe he is working on a newer edition, called Real-time Strategy using DirectX 8.

Personally, I'd wait until the newer edition came out, then buy the old book on a sale table...
#4
03/24/2001 (7:33 am)
well thanx to... but now matter how i cheeze it i have to save what little money i do get *frowns*
#5
04/09/2001 (12:45 pm)
There is a pretty popular open-source project for a
C&C type engine that you can get involved with:

http://sourceforge.net/projects/freecraft/
#6
04/09/2001 (12:52 pm)
Depending on what you want to do ... you might also look into writing mods for a current 3d engine... Startcraft, Dark Reign II, BattleZone II all have some pretty cool modifiable engines.