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ShapeBase + transparency

by Marcin Zygmunt · in Torque Game Engine Advanced · 09/05/2005 (3:10 am) · 2 replies

Hello!

In TGE there was a nice method of ShapeBase called startFade(...). I wanted to use this feature to add a kind of alpha interpolation to the class. Unfortunately, in my TSE version the main part of code responsible for fading seems to have been commented out.

Is it possible to change the transparency of a mesh? I've seen that there is a material property called 'translucent' but I coulnd't fine any alpha factor corresponding to it.

I'd be thankful for your help!

#1
09/05/2005 (9:54 pm)
It is possible (I did it for ThinkTanks Xbox) but requires some fairly deep engine changes. Email me and I will see what I can do about getting you the code.
#2
09/07/2005 (2:51 pm)
Matt, I've sent you an e-mail. I am saying it just to be sure we can make some contact.

Thanks!