Windows 2000
by Daniel O'Malley · in Torque Game Engine Advanced · 09/03/2005 (11:28 pm) · 12 replies
If i buy tse i can not use the last dx sdk and the other after feb. because i use windows 2000. but how i can upgrade tse later if i bought and need this dx sdk. do you know another way to update this sdk instead to buy windows xp
thanks
thanks
About the author
#2
I knew there was a reason I always develop with OpenGL and not DirectX. Now I have to buy an upgrade from Microsoft to use software that should run happily on my current setup. If anyone say DirectX is free because you can download it with charge is fooling themselves. Microsoft don't do anything that doesn't give the best result to themselves, including enforcing monopolistic practices.
Sooner more people use Linux as a desktop the better.
I like Win2K but now I'm forced up "upgrade" to WinXP and all of its useless crap....grrrrr
09/16/2005 (4:52 pm)
I too am stuck with this crap pulled by Microsoft.I knew there was a reason I always develop with OpenGL and not DirectX. Now I have to buy an upgrade from Microsoft to use software that should run happily on my current setup. If anyone say DirectX is free because you can download it with charge is fooling themselves. Microsoft don't do anything that doesn't give the best result to themselves, including enforcing monopolistic practices.
Sooner more people use Linux as a desktop the better.
I like Win2K but now I'm forced up "upgrade" to WinXP and all of its useless crap....grrrrr
#3
09/17/2005 (12:30 am)
Download the 180 day trial of Windows 2003 server, it runs great.
#4
09/17/2005 (3:01 am)
I, for one, have found no compelling reasons to upgrade my development machine from the win2k and visual studio 6 that it is presently. I'm just going to maintain my TSE at a level compilable on my platform. I certainly cannot justify the many hundreds of dollars in upgrades just to support a handful of directx functions.
#5
Wouldnt the lates SDK features and support from the OS developer be a compelling reason?
09/17/2005 (4:04 am)
Quote:I, for one, have found no compelling reasons to upgrade my development machine from the win2k and visual studio 6 that it is presently
Wouldnt the lates SDK features and support from the OS developer be a compelling reason?
#6
Nope. If what I have does everything I want it to do there is no reason to spend more money. Lots of win2k people didn't bother upgrading to xp because it didn't really offer much of a difference. They're going to be even harder pressed to get people to care about Vista.
09/17/2005 (4:45 am)
Quote:Wouldnt the lates SDK features and support from the OS developer be a compelling reason?
Nope. If what I have does everything I want it to do there is no reason to spend more money. Lots of win2k people didn't bother upgrading to xp because it didn't really offer much of a difference. They're going to be even harder pressed to get people to care about Vista.
#7
I really don't see why MS have deliberately cut win2000 from the list of supported Directx SDK platforms when the redirstributable supports win2k.
This is why I like OpenGL so much, and worry about it being hurt under Vista. OpenGL doesn't cut users out just to make them upgrade to a product they don't want.
Microsoft has been making some strange choices lately IMO, I think Bill needs to get back at the helm and relieve Steve of command :)
BTW @ OP
I'm running Win2k and VS2002 (a version short in both departments it seems) and I can compile TSE against the Dec2004 Directx SDK fine. Of course there are some bugs that might be caused by this but I haven't found them (only played with it for a few days though).
GG have said they'll have OGL support before ver 1.0. Godspeed GG :)
09/17/2005 (4:58 am)
Win2k is a better development platform IMO. XP is too "user friendly" hiding stuff away.I really don't see why MS have deliberately cut win2000 from the list of supported Directx SDK platforms when the redirstributable supports win2k.
This is why I like OpenGL so much, and worry about it being hurt under Vista. OpenGL doesn't cut users out just to make them upgrade to a product they don't want.
Microsoft has been making some strange choices lately IMO, I think Bill needs to get back at the helm and relieve Steve of command :)
BTW @ OP
I'm running Win2k and VS2002 (a version short in both departments it seems) and I can compile TSE against the Dec2004 Directx SDK fine. Of course there are some bugs that might be caused by this but I haven't found them (only played with it for a few days though).
GG have said they'll have OGL support before ver 1.0. Godspeed GG :)
#8
They don't support 95, 98, or ME either. Microsoft cannot support outdated operating systems and remain in business (2000 being 5 or 6 years old now). XP Pro has been really good to me so far. I just ported my project at work this week from Linux (Red Hat Enterprise Server 3.0), SDL, and OpenGL (1.3) to Windows XP Pro and DirectX 9.0c and have had noticeable improvements. Sure DirectX seems a little wonky at first, but then again anything that you are learning seems alien at first. I just updated from VC++ 6.0 to Visual Studio .net too.
09/17/2005 (9:01 am)
Quote:I really don't see why MS have deliberately cut win2000 from the list of supported Directx SDK platforms when the redirstributable supports win2k.
They don't support 95, 98, or ME either. Microsoft cannot support outdated operating systems and remain in business (2000 being 5 or 6 years old now). XP Pro has been really good to me so far. I just ported my project at work this week from Linux (Red Hat Enterprise Server 3.0), SDL, and OpenGL (1.3) to Windows XP Pro and DirectX 9.0c and have had noticeable improvements. Sure DirectX seems a little wonky at first, but then again anything that you are learning seems alien at first. I just updated from VC++ 6.0 to Visual Studio .net too.
#9
09/17/2005 (10:32 am)
Everyone will own Windows Vista, and no ammount of crying will change that. Windows Vista is a true upgrade to computing, Will Win2k work on flash hard drives? I dont think so. Anyone who wants to remain competitive in game development, would probrally have to buy Vista.
#10
If you cannot compile TSE because your OS is too old to support the latest DX technology then that is your problem. Not upgrading hoping there will be a working is time wasted.
09/17/2005 (10:42 am)
I really dont understand what all this sticking to what they believe in when it comes to an OS.If you cannot compile TSE because your OS is too old to support the latest DX technology then that is your problem. Not upgrading hoping there will be a working is time wasted.
#11
http://www.milkandcookies.com/links/35675/
09/19/2005 (7:46 pm)
Speaking about Vista.. Here you gohttp://www.milkandcookies.com/links/35675/
#12
09/20/2005 (4:30 pm)
Guys, you can still compile and run TSE on win2k with VC6 if you use the October 2004 DXSDK. Won't work forever, but it might possibly be fine throughout DX 9 since we don't (yet) need anything added/fixed since then.
Associate Kyle Carter
Of course, TSE will _run_ fine on Win2K, as long as Microsoft continues to support DX9 on it.