GFXD3DDevice::project fix
by Max Robinson · in Torque Game Engine Advanced · 09/02/2005 (12:53 pm) · 2 replies
*ignore*
#2
09/05/2005 (7:03 pm)
Alright, yeah, I was just confused with the GFX->get___Matrix functions. I think I was just passing GFX->getViewMatrix() through as the modelview parameter, so no wonder.
Torque Owner Brian Ramage
Black Jacket Games
So rather than pass in a world and modelview (not sure how you are differentiating these), just multiply them together and pass the result into the "modelview" parameter.