Game Development Community

Shading, rendering...faking?

by Denis Linardic · in Torque Game Engine · 09/02/2005 (7:40 am) · 5 replies

Hi!

First I want to apologize for my english, it's not my native language so it will be a lot of speling/grammar errors in here ;)

The story begins:

After playing and testing torque for the past two years I am finnaly encouraged to start working on a game, so as the starting documents for torque reccomended i start to evaluate engine features that I need for my game. Of course torque is more then suitable and capable of doing (with a little help from me) the game I want to make. My team (TORQUE & ME) is confident that we are able to create such game.

But we both have one minor problem. It's cartoon shading or at least faking something like that ;)
I know that this was brought up a lot's of times, there is even some resources for this and i think that was used in produce panic game however some strange lines appear on terrain.
Marble blast also have similar look that I want to achive. Is that changed rendering or is it faked (I've read the docs but didn't quite understand....feel a little bit stupid ;) )

My question:

Do you know of any resource or anybody that have solved this, or can it be faked?
I am willing to pay for the code (if it's engine side)....but that's another story and it shouldn't be posted here...

Thank you all in advance. I would still be at the beggining with torque if you guys wasn't here.

#1
09/02/2005 (9:11 am)
here is a very simple way to "fake" cell shading
#2
09/02/2005 (9:31 am)
Yeah, I saw that and it's a good resource, but I can't apply that on the terrain right?
#3
09/02/2005 (9:37 am)
Well I could fake terrain with textures, do you know of any other tehnique (preferably code).
#4
09/02/2005 (4:59 pm)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2435
www.gamedev.net/reference/programming/features/celshading/

This thread has some meat.

www.garagegames.com/mg/forums/result.thread.php?qt=10936

In general there are lots of well known techniques on cel shading on the internet and in books; the only tricky bit is getting them to play nice in Torque.
#5
09/03/2005 (1:09 am)
Thanks Ben!