Game Development Community

T2D isometric tile rendering and picking

by Neo Binedell · in Torque Game Builder · 09/02/2005 (5:15 am) · 7 replies

For those who have been following my experiments in my plan

I've created a resoure here

[edit: updated see my plan]

(if that has not been approved yet you can find the code here)

~neo

#1
09/02/2005 (5:38 am)
Oh excellent. Well done. Hopefully we'll be seeing an explosion of iso-tile based games now.

--
Hans
#2
09/11/2005 (8:37 am)
I have collected it , thanks a lot!
#3
10/18/2005 (4:47 pm)
Hey, this is very interesting and definatelly what i am looking for, but i have a little problem...how compile it?

thanks for share!
#4
10/18/2005 (5:07 pm)
@Matthews 30
I believe you simply add the NX directory to your project and then follow the instructions he has posted in the resource.
#5
10/18/2005 (10:20 pm)
This is interesting, but will it get messed up when the next version of T2D comes out? I heard they are revamping the tile code and editor... or will you be updating the resource to accomodate the change? In any case, thanks!
#6
10/19/2005 (3:28 am)
Well as I mention in my plan, this was just a simple experiment to find out how easy it would be to add Iso tile
rendering to T2D and to provide an example of how to go about it. As I also mention in my plan I took care to make no
changes in the underlying T2D classes so unless they change the interface of the classes it should still work
after 1.1.

If not Im sure I'll update it if needed ;p

I will most likely rewrite the whole ISO thing from scratch somewhere along the line...

~neo
#7
10/19/2005 (6:29 pm)
@neo

You are wonderful writer. I admire you.

About the ISO tilemap, it will have many somethings to do, I think. If you have some free time, you can release a sample demo, that support collision,moving and shielding etc. lol

Many peoples are looking forward it, me too. And then, I have been researching it now, yet. ...

~HugeOne