Game Development Community

gMax game pak for Torque?

by Martin Edmaier · in Torque Game Engine · 02/05/2002 (1:24 am) · 6 replies

Hy @all

Is there a plug in for gmax to export to the torque format. Its a cool app, and easy to handl so it should be possible to export to the torque. thx

If yes please reply to this thread

#1
02/05/2002 (2:14 am)
Short answer: no

Long answer: You need to have a license and pay Discreet to develop such gamepacks. Although it would be technically possible to develop a gmax exporter for Torque without licensing the technology, there are legal and ethical issues with that. Try searching the forums for "gmax" to see the other threads about this matter.
#2
02/05/2002 (11:21 am)
GarageGames talked to Discreet last year at Game Developers Conference about gMax but Discreet's distribution and sales model for gMax is completely incompatible with how GarageGames does business. Discrete is used to doing business with people who only carry one-thousand dollar bills in their wallets and wouldn't know it if a few were missing.

...now, I just called Discreet again and talked to our regional sales manager (who seemed like a nice guy) and he is going to try and see if Discreet can come up with some special gMax package that is more compatible with our business model, but in the end they are still looking at collecting about $100,000 from us just to let you use it for free. I know GarageGames is the greatest thing since sliced bread but believe me $100,000 dollars is as much a mountain of cash to us as it is to you guys. Keep your fingers crossed maybe they will give us a huge break but I wouldn't hold your breath.

--Rick
#3
02/05/2002 (1:55 pm)
What about the Lightwave version of this? They only wanted 500.00 per copy for the developers version of the tool. It would be a good idea to contact them as well, they have a more relaxed attitude towards developers. It may be easier to port the MAX code to GMAX, but not at 100K per game.

It also appears that the Aztec modeler has gone to a private source tree. The older version is still available but the author may be moving towards making a profit with his tool. This may be a good, or bad thing for the indie scene, if he can be coaxed into making it torque compatible we could probably still benefit. The amount of effort that has already gone into it suggest possibilities.
#4
02/05/2002 (2:52 pm)
don't wanna shine too bright a light on the business side of our communtiy, but how many develoeprs are license havers?

Given all of the alternatives, another voluntary 100.00 to 200.00 wouldn't seem crazy to me.

I'm sure that a lot of people, even me as a Mac guy, recognize the value of something like GMax and the additional credibility it would lend to those of us trying to be legit.

If it was a pass the hat situation, a back loaded percentage of royalties etc., some creative financing might get us closer to their figure.
#5
02/05/2002 (5:25 pm)
Discreet has done a great job a marketing this new gMax product and now all the end users are screaming at developers to support it but that does not make it the right choice. Yes it does everything we need and would be convenient because our exporter would just recompile for gMax but what an unreasonable price. There are a lot of other modelers out there...

We have recently been looking at an OpenSource 3D modeler www.OpenFX.org. It supports bones, animation and source code is available so we could add any features we needed. If someone here wants to download it and let us know what you think we would greatly appreciate the feedback.

--Rick
#6
02/06/2002 (12:39 pm)
There's also K3D, another open source project.

The biggest issue, and biggest payoff, is what can provide cross-platform (at least Mac and PC and assumedly Linux as well) development support.

OpenFX has been quite stale. K3D is a bit more recent, but more heavily comes from the Linux side, and I'm not sure what state GTK is in for the Mac. OpenFX sounded like it has a nice layering of the UI system from the OS level, so might be easy to get running on other platforms, especially if an intermediary windowing toolkit like WxWindows was used.

Just some thoughts.

-d