Game Development Community

Max exporting problem

by Peter Simard · in Torque Game Engine · 09/01/2005 (6:31 pm) · 1 replies

I am having trouble exporting models from 3DSMAX. I have read through the tutuorial and the troubleshooting and cannot find a solution. I applied a bounding box named "bounds", renumbered the model, and embedded a shape. Here is a screenshot of what it looks like in max: test.outwar.com/images/sword_max.jpg. Here is what it looks like in the show tool: test.outwar.com/images/sword_dts.jpg. I get the same effect when exporting just a simple sphere. What am I doing wrong?

#1
09/01/2005 (6:43 pm)
Well it looks like you have numerous problems going on here. The first and most pressing is the scale issue. When you scale a node in any 3D application the scale is not physicly applied to the model but instead sits on top of it and modifies the data that the node contains. Because of this most exporters, such as the DTS Exporter dont actually realize that there is scale data on the model and how to work with it, to correct this you must reset the nodes transforms. This is typically done either through the Reset Xform utility or by using the infamous "box trick".

As for where the rest of the sword is it could be a few things...