Game Development Community

Maya2dts

by Paris Emanuele · in Torque Game Engine · 09/01/2005 (9:08 am) · 2 replies

Hi everyone!
I'm getting started with Torque, it's really top notch engine!
My question is, i own and use Maya 7 for modelling; i knew there was an exporter in DTS for maya, i searched and found a .mll built plugin. Where i have to put it? And, do i have to do something with Maya sw itself to have the program recognize and make useable the plugin?

Thanks for the answers,
Emanuele "Akabane" Paris
!magine Studio

#1
09/01/2005 (9:58 am)
Here's a link to everything on the maya exporter, including seting it up.

http://dannyn1.web.aplus.net/torque/maya2dts/

I'm not aware of a Maya 7 exporter, so unless you found one that says it works for 7 it may or may not work. I didn't even know maya 7 came out. Anyway, with the one for 5/6 you put the .mll in your maya/bin/plugin folder, open up maya, then in the little console bar at the bottom type in

dtsUtility;

to run it. it seems you have to do that everytime you want to use it, it's not going to show up in normal maya interface or anything.
#2
09/01/2005 (4:02 pm)
I just compliled one for 7, see - www.fluidImages.com