Quick Quark Question
by Gareth Fouche · in Artist Corner · 08/31/2005 (11:39 pm) · 3 replies
Hi there.
I have started playing with Quark, and the main thing that I have a problem with is that I cannot see any lightmaps in the editor. Is there any way to see the effects of my lights without having to save, export to Torque, run Torque, plonk down an object and then fly around it? Continually doing that just to tweak the lighting would be quite tedious. Am I missing an obvious "show lightmaps" button?
If there isn't, then my next question : Is there a DIF modeller (preferably free or cheap) for Torque that does have this feature? I know Getic3D does (I followed the link someone posted), the problem is its still pretty buggy and undocumented. Maybe I can try modelling in Quark then importing to Getic to do lighting, but that also seems like a bit of a pain.
Final question : Does anyone know if Constructor will have this capability? It seems to me, if its built off the TGE engine, then it shouldn't be too hard to show the lightmaps that it generates in the editor itself, in the same way that UTEd can show the UT maps.
I have started playing with Quark, and the main thing that I have a problem with is that I cannot see any lightmaps in the editor. Is there any way to see the effects of my lights without having to save, export to Torque, run Torque, plonk down an object and then fly around it? Continually doing that just to tweak the lighting would be quite tedious. Am I missing an obvious "show lightmaps" button?
If there isn't, then my next question : Is there a DIF modeller (preferably free or cheap) for Torque that does have this feature? I know Getic3D does (I followed the link someone posted), the problem is its still pretty buggy and undocumented. Maybe I can try modelling in Quark then importing to Getic to do lighting, but that also seems like a bit of a pain.
Final question : Does anyone know if Constructor will have this capability? It seems to me, if its built off the TGE engine, then it shouldn't be too hard to show the lightmaps that it generates in the editor itself, in the same way that UTEd can show the UT maps.
Associate Matt Fairfax
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