Which Linux?
by Daniel Neilsen · in Torque Game Engine · 02/04/2002 (4:15 pm) · 24 replies
Hey guys,
What would you guys consider the best linux to install to compile torque on?
I have only used freebsd before (I know...its not linux...) as a user and never actually done any installation or anythign more difficult than server admin.
What would you guys consider the best linux to install to compile torque on?
I have only used freebsd before (I know...its not linux...) as a user and never actually done any installation or anythign more difficult than server admin.
About the author
#22
02/08/2002 (7:53 pm)
I patched that problem this afternoon. Update your CVS tree and it should be fine.
#23
the slower rendering?
heh ..
or prolly just the void eh?
yeah I had to fix that just to compile so ..
tis alredy done tx :)
02/09/2002 (2:38 am)
err ..the slower rendering?
heh ..
or prolly just the void eh?
yeah I had to fix that just to compile so ..
tis alredy done tx :)
#24
As for the rendering performance, we haven't spent much time optimizing it yet. The cpu detection code needs to be enhanced and some asm libraries need to be loaded. Plus vsync control code hasn't been added and I'm not sure whether it is on or off by default.
Its possible that there is a bottleneck in the linux platform code that is slowing down rendering, but that will get weeded out once we start optimizing.
02/09/2002 (8:13 am)
I'm a bit surprised that the () thing was giving you trouble. In c++, () is equivalent to (void). Maybe its a gcc2/3 specific issue.As for the rendering performance, we haven't spent much time optimizing it yet. The cpu detection code needs to be enhanced and some asm libraries need to be loaded. Plus vsync control code hasn't been added and I'm not sure whether it is on or off by default.
Its possible that there is a bottleneck in the linux platform code that is slowing down rendering, but that will get weeded out once we start optimizing.
Torque Owner Badguy
I do notice the loading is faster .. but as for rendering performance .. my windows2k seems to Outperform my linux <:( ..
this is not the case with the simple engines I have developed.. usually I can get quite a performance increase by rebooting to linux
running PIII 1k, 512mbRam, GForce3
uhh in the new gl_func.h provided in platformX86UNIX
there is a void missing in the definition of glUnlockVertexArraysEXT