Another weird map2dif error
by Arsh · in Torque Game Engine · 02/04/2002 (2:46 pm) · 2 replies
I made a map in quark. When I try to export at a .dif, I get the following error:
morianutil.cc @ 815
::createBaseWinding: Bad face on brush. <3 points. DMMNOTE: handle better ?
I first tought it was a microbush problem (substract) but i got the same error later. I inspected the map for hours and I didn't found any strange shape.
I get the same error when I create a 10 sides prism and resize it to make a detail (a little bar).
Can I repair my map, and bypass the little prisme error ?
By the way, how do I create and >10 side prism in Quake Army Knife (stupid question) ?
morianutil.cc @ 815
::createBaseWinding: Bad face on brush. <3 points. DMMNOTE: handle better ?
I first tought it was a microbush problem (substract) but i got the same error later. I inspected the map for hours and I didn't found any strange shape.
I get the same error when I create a 10 sides prism and resize it to make a detail (a little bar).
Can I repair my map, and bypass the little prisme error ?
By the way, how do I create and >10 side prism in Quake Army Knife (stupid question) ?
About the author
Torque Owner Desmond Fletcher
fletcher
For prisms other than the standard, go to the commands pull-down, select "make prism". You can create as many sides as you'd like, make the ends with different or unequal radii, inclined, etc.
If you still can't find the culprit, send me the brush (in a .qkm file) to look at.