Game Development Community

Max2Map exporter for Max 6?

by Jorge Luis Gandulfo · in Torque Game Engine · 08/29/2005 (9:47 pm) · 3 replies

I been reading here and there, and couldn't find any decent response for my problem, so im writing this post.

All i need is a Max2Map.dle for Max 6, anybody have one working?

Thanks a lot

#1
09/02/2005 (2:48 am)
I recompiled the Max2Map project to work in Max 6, but it will crash upon exporting, i assume im did something wrong, anybody experimented with this?
#2
09/02/2005 (5:07 pm)
Eeeee.

That tool barely works for very simple, convex shapes. I strongly advise not using it. It is, incidentally, not officially supported anymore.
#3
09/02/2005 (5:29 pm)
The new GLB3.0 has a great working max2map tool. The output map file once gave us minor problems, but now that Mat has graced us with map2dif+, everything I've ever exported has been nearly perfect ingame.