Game Development Community

Maya2DTS for Maya 7.0

by Sean T. Boyette · in Artist Corner · 08/29/2005 (5:49 pm) · 36 replies

Got 7.0 and compiled our favorite Bravetree exporter!

www.fluidImages.com
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#21
08/23/2007 (9:27 pm)
GG - can I provide the source to other users?
#22
08/28/2007 (7:59 pm)
I need that bad too, got maya8.5 and no way to export
#23
08/28/2007 (9:35 pm)
Could you release a compiled version of the 8.5 version, please?

A lack of export is the only reason why I still use 7...

Thanks

Oh, fiddlesticks... Just remembered... I am getting my Intel iMac tomorrow and I just saw this is for PPC...
Any chance of a UB version or is that why the source was requested? For Intel compilation? Hmmm...

As far as I know, you are not supposed to share code with non-members, only support and media. However, you could always zip up the source and add it as a resource to a members-only thread...

Adding to that, since stable Mac support ended with version 6, perhaps the GG team would be interrested in releasing your code as part of the SDK????
#24
08/29/2007 (11:46 am)
I'll be rolling it into the official exporter package sometime soon but you can grab the Windows version from here: www.rustycode.com/matt/maya2dtsExporter.mll
#25
08/29/2007 (11:47 am)
The source code for the exporter is included in the SDK. Getting it working was a simple matter of linking it against the latest Maya SDK.
#26
08/29/2007 (2:17 pm)
I am afraid I am not that clued up on XCODE, yet.

Would it be completely off topic to ask what it entails to "linking it" ???

By means of example:
When I load the TGE SDK into XCODE, I hit build and I have the program and everything is good with the world.
When I load the maya2dts code... well, in all the time that I have had Torque I have only managed to get it to compile once... ages ago. I tried again a couple of weeks ago but for the life of me I could not get it to work....

The idea of now linking in another SDK into it and compiling again... ouch... in advance I say: "Ouch"...

Any advice would be most helpful...
#27
08/29/2007 (8:25 pm)
You have to link to Mayas SDK "include" file, theres one for every version of maya, if it cant find the link, it wont build
#28
08/30/2007 (12:03 pm)
So, Matt Fairfax, is that a working exporter for windows for maya8.5 on that link you posted?
er, i guess my question is how do you get that file to make it work for maya8.5, if thats what its for. xD
#29
09/01/2007 (7:18 pm)
Grant - I have posted 8.5 x32 and x64 in the tdn.
#30
09/01/2007 (7:59 pm)
Thanks a ot for that :)

Can't wait to give it a whirl :)
#31
09/02/2007 (5:42 am)
Is the dtsUtility.mel file the same for all versions?
and where does the maya2dtsExporter.mll for v8.5, in C:\Program Files\Autodesk\Maya8.5\lib?? i see exporter files there, but not sure if thats where it goes, a dumb question again i guess :x
#32
09/02/2007 (6:13 am)
No such thing as dumb questions :)

C:\Program Files\Autodesk\Maya8.5\bin\plugins

although you can browse to a plugin no matter where it is, this will make it add to your list on startup
#33
09/02/2007 (1:18 pm)
Erm... is this the url?
tdn.garagegames.com/wiki/DTS/Maya/Downloading_and_Installing_the_Exporter

Cause if it is, then am I missing something? This seems to be mll files only... no lib files...

So close and yet so far... Le sigh...

p.s.: to Matt:

Quote:
Precompiling /applications/Autodesk/maya8.5/devkit/include/maya/openMayMac.h (1 error)
gcc-3.3: installation problem, cannot exec 'ccplus': No such file or directory
Command /usr/bin/gcc-3.3 failed with exit code 1

Using xcode 2.4

This was the kind of thing that made me ask for a precompiled .lib. I have had Torque for years now and gave up on it so many times. I rencently read Maurina's Game Programming for Torque book and it all fell into place... I now understand Torque 100% (well, apart from the c++ stuff) and have come so far in such a short period of time... I have concentrated on coding the back end of the game first and have done all but the item interactions...dialogue engine, check, sensing items and characters around me, check, auto detecting wether item can be collected/ used/ spoken to or inspected, check, innitiating dialogue/ action/ pickup/ inspection, check, fully functioning inventory system with updated maxInventory system, check, updated GUI, check, lots of other stuff... I am now literally at a point where i just have to drop in my content to replace the temp objects and start fine tuning...

Now if only i could actually export my objects so i can place them in the game... If only i can get that 1 error to become 500 warnings...if only someone could compile a .lib file for 8.5... if only i didn't buy a new Mac...
(hmmm... choice between having either a 24" iMac or Torque... hmmm)

Someone, please, I implore you... Please submit a 8.5 lib file... please??
#34
09/03/2007 (8:47 am)
The filepack has the mel in it, but i dont know if its the same for all versions, it is apparently for 5-7, cause theres only one in the all version filepack. someone correct me if im wrong please.
#35
09/17/2007 (1:36 am)
I installed the plug-in (exporter, script)successfully for Maya 7 but I am having problem while exporting the shape and sequence files. Maya closes automatically. Could anyone give me a possible explanation and give me the complete procedure to export maya animated files to torque?
#36
09/17/2007 (4:06 am)
I have found that Maya 6 is stable and works perfectly. Maya 7 crashes for no reason at all and it seems that not a single peson on Earth has an exporter for 8.

With 7 it used to crash on me when exporting my own stuff as well as purchased content. It just does. I tried exporting the ogre model and found that I had to split the animations into a separate file each, then modify the bounds box per frame to make sure the model doesn't protrude through by 1 pixel on any frame. I also found that blended animations simply do not work, period. After all of this, some animations still simply didn't export. I got the walk animations to export, but not the root, the back but not the jump etc...

It would seem that if you want to use Maya, you will either have to use Maya 6 or buy a windows machine because working exporters for Maya on Mac simply does not exist...

Sorry to put it so bluntly, but this is the case, I am afraid...
Maya doesn't crash because you do something wrong, but rather because the exporter is broken...
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