EZ way to link particle emission to player facing?
by GregM · in Torque Game Engine · 08/27/2005 (12:27 pm) · 1 replies
Is there an easy obvious way to link the direction of a particle stream (say from Splash emitter) to the direction a unit is facing? For example, if I want a wake trail behind a power boat to stream out behind the boat in a narrow path how do I conform it's emission direction to the opposite of the direction the boat is facing?
Currently I have very nice wake trails that always go in one direftion no matter which direction the boat is heading. Things look great as long as I head north :-)
My boats are based on player.cc not vehicle.cc. Should I add contrail emitters or jet emitters from vehicle.cc to get this working or am I missing something about the player splash emitters that would allow this?
I have texturemapped particles so not only is emission direction important but also particle orientation direction.
Thanks
Currently I have very nice wake trails that always go in one direftion no matter which direction the boat is heading. Things look great as long as I head north :-)
My boats are based on player.cc not vehicle.cc. Should I add contrail emitters or jet emitters from vehicle.cc to get this working or am I missing something about the player splash emitters that would allow this?
I have texturemapped particles so not only is emission direction important but also particle orientation direction.
Thanks
Torque Owner Matthew Livingstone