Reflection doesn't actualy work on PS 1.4 hardware...
by Josh Moore · in Torque Game Engine Advanced · 08/26/2005 (8:57 pm) · 12 replies
I originaly tried to get reflections to work on water, but then just tried to get them to work on a normal material. However, like I said in the original post, my frame rate drops about %75 and the material is just one big rendering artifact.
I'm wondering if anyone out there in TSE land can confirm that reflections do/don't work on PS 1.4 hardware? I've been told that it hasn't been tested on 1.4 HW at GG, so I'm hoping someone else can shed some light on this.
I'm wondering if anyone out there in TSE land can confirm that reflections do/don't work on PS 1.4 hardware? I've been told that it hasn't been tested on 1.4 HW at GG, so I'm hoping someone else can shed some light on this.
#2
Radeon 9000 Pro
Rendering Pipelines 4
Maximum Textures Applied per Pass 6
Texture Units per Pipeline 1
Vertex Shader 1.1
Pixel Shader 1.4
08/26/2005 (11:55 pm)
GFXCardProfiler is reporting correctly - Radeon 9000 Pro
Rendering Pipelines 4
Maximum Textures Applied per Pass 6
Texture Units per Pipeline 1
Vertex Shader 1.1
Pixel Shader 1.4
#3
09/04/2005 (7:43 pm)
Yeah I got a Radeon 9200 (1.4) and the water reflections don't seem to work.
#4
09/05/2005 (12:39 pm)
Water reflections require a 2.0 card. Interior planar reflections should work with 1.4
#5
09/06/2005 (4:47 pm)
It has been tested on 1.4 hardware here with the Dojo demo. Does the Dojo demo work for you? That supports 1.4 reflections.
#6
Edit: Would it be possible to get the Dojo floor Material?
09/06/2005 (4:58 pm)
Yes, it works and it looks awesome! :D I'll fiddle with the material setting a bit and see if I can get it to work.Edit: Would it be possible to get the Dojo floor Material?
#7
The 1.4 shader is in shaders/planarReflect.*
09/08/2005 (12:27 pm)
Is it not in the demo? I think this is it:datablock CustomMaterial( ReflectMat )
{
texture[0] = "~/data/interiors/junk/oak_floor";
texture[1] = "$backbuff";
shader = Reflect;
version = 1.4;
};
datablock CustomMaterial( ReflectBumpMat )
{
texture[1] = "$backbuff";
texture[0] = "~/data/interiors/junk/oak_floor";
texture[2] = "~/data/interiors/junk/woodfloor2_b";
// texture[2] = "~/data/interiors/junk/noise";
shader = ReflectBump;
version = 2.0;
planarReflection = true;
specular[0] = "1 1 1 1";
specularPower[0] = 64.0;
fallback = ReflectMat;The 1.4 shader is in shaders/planarReflect.*
#8
09/08/2005 (12:27 pm)
It's also possible planar reflections are broken, it 's been a while since I've tested them.
#9
And where can I get this Dojo Demo?
Thanks.
02/12/2007 (1:39 pm)
I have the same problem as @Josh. Planar Reflections doesnt work.And where can I get this Dojo Demo?
Thanks.
#10
05/10/2007 (5:39 am)
Do Planar reflections works now?
#11
05/10/2007 (7:43 am)
Not in our tests, but others might have something else to say.
#12
02/18/2008 (2:02 pm)
Planar reflections not working for me on regular DIF materials (i.e. floor). :(
Torque Owner Vashner
Also it says Vert 1.1 ...
That's odd.