Game Development Community

Total curiosity question.

by Brian Hunter · in Torque Game Engine · 08/24/2005 (6:37 pm) · 2 replies

Im curious.
"Turn based combat system for role playing game in TGE."
Would reqiure Torquescript wizardry or diving into the C++ source ??

#1
08/24/2005 (6:43 pm)
You could do it in script or C++. It depends on what functionality you need, and how deep you want to go. For example if you wanted to optimize the networking, you would have to dive into C++. You could make a working turn based combat system completely in script though.
#2
08/25/2005 (5:47 am)
Makes sense. Though to remove the networking and client to server dependency of the engine I understand you have to get into the source to facilitate a first person game (from what I gather from other threads and .plans) so you have to get into the source one way or the other for it. :D Just curious though, thanks for the response.