Sounds Don't Play
by Calibre · in Torque Game Engine · 08/24/2005 (1:10 pm) · 1 replies
Hi..
I would like to know, if exists a Helper in PlayerModel responsible for the emission of sounds (footSteps basically)... because.. a change de default playermodel for my new Playermodel... and now.. this sounds don't play...
If don't exists this helper... what it could happening?
thanks...
sorry about my english....
I would like to know, if exists a Helper in PlayerModel responsible for the emission of sounds (footSteps basically)... because.. a change de default playermodel for my new Playermodel... and now.. this sounds don't play...
If don't exists this helper... what it could happening?
thanks...
sorry about my english....
About the author
Torque Owner Rex
BrokeAss Games
The footstep sound profiles are triggered by a keyframe set within the animation sequence needing the coded trigger. If this trigger is not present, the Sound Profile will not be called.
This trigger keyframe is stored within the default SDK run, back, side sequences. If your custom shape is unable to load the default sequences, the triggers will not be present. This data is modeling package specific for each exported sequence, meaning, some packages may allow for triggers, others may not. Hope this was a bit helpful...