Tracked reflection bug - but how to fix it ???
by Bruno Grieco · in Torque Game Engine · 08/23/2005 (7:14 am) · 3 replies
Guys,
Tracked the problem of the reflection and environmental mapping in TST to a render display property that sets :
Show Sorted Mesh Draw order.
But how do I set it in the game ?
Without this, reflection doesn't appear.
(moved from Graphics to Tools Forum )
Tracked the problem of the reflection and environmental mapping in TST to a render display property that sets :
Show Sorted Mesh Draw order.
But how do I set it in the game ?
Without this, reflection doesn't appear.
(moved from Graphics to Tools Forum )
About the author
#2
The problem is :
I exported from Max a .DTS that had a reflection channel.
I set the environment mapping flag in torque.
When I import the shape in TGE. it doesn't reflect at all. Shapes that have reflection and opacity doesn't show at all.
I opened the shape in TST pro. They didn't reflect or show either. But then I discoverd this "Show Sorted Mesh Draw Order" option that made everything work out.
The problem is : How to set that same flag in TGE ???
08/23/2005 (5:31 pm)
But this is not a TST bug. Actually I should have posted a link to the prior post. The problem is :
I exported from Max a .DTS that had a reflection channel.
I set the environment mapping flag in torque.
When I import the shape in TGE. it doesn't reflect at all. Shapes that have reflection and opacity doesn't show at all.
I opened the shape in TST pro. They didn't reflect or show either. But then I discoverd this "Show Sorted Mesh Draw Order" option that made everything work out.
The problem is : How to set that same flag in TGE ???
#3
08/23/2005 (9:29 pm)
You'll have to ask the TST guys. I certainly don't know. :)
Associate Kyle Carter