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Tracked reflection bug - but how to fix it ???

by Bruno Grieco · in Torque Game Engine · 08/23/2005 (7:14 am) · 3 replies

Guys,

Tracked the problem of the reflection and environmental mapping in TST to a render display property that sets :

Show Sorted Mesh Draw order.

But how do I set it in the game ?

Without this, reflection doesn't appear.

(moved from Graphics to Tools Forum )

#1
08/23/2005 (4:48 pm)
I think you should post this in the TST forums for best results. :)
#2
08/23/2005 (5:31 pm)
But this is not a TST bug. Actually I should have posted a link to the prior post.

The problem is :

I exported from Max a .DTS that had a reflection channel.

I set the environment mapping flag in torque.

When I import the shape in TGE. it doesn't reflect at all. Shapes that have reflection and opacity doesn't show at all.

I opened the shape in TST pro. They didn't reflect or show either. But then I discoverd this "Show Sorted Mesh Draw Order" option that made everything work out.

The problem is : How to set that same flag in TGE ???
#3
08/23/2005 (9:29 pm)
You'll have to ask the TST guys. I certainly don't know. :)