Game Development Community

Any good way of mounting particle emitters to the player?

by lineage · in Torque Game Engine · 08/22/2005 (3:21 pm) · 4 replies

I've searched and read many posts on mounting particle emitters to the player - for instance, this resource:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8156

and this discussion

http://www.garagegames.com/mg/forums/result.thread.php?qt=31553

these articles are basically what i want to do also, except i was curious if there was an easier thorough way.
i tried out the resource, and when i went into the editor i realized the particles mounted on the player were being done by destroying and recreating projectiles over and over again.

is there a way to mount the particle emitter node? i know this topic has been hammered to death, but itd be great to get a clear way of doing it. if anyone has any pointers thatd be great. thanks alot

#1
08/22/2005 (8:18 pm)
I modified the hell out of the "improved particle emitter" resource to get this to work, however I still have an unfixed bug (really bad) where if the object you are attaching the emitter to isn't in scope, the offset gets messed up and stays messed up for it's lifetime.

I'll look into fixing that and then maybe posting my version of the resource.
#2
08/22/2005 (8:55 pm)
Sweet - thanks for the heads up. can you reply to this thread if you get it working? good luck.. in the meantime im gonna try out my own solution...
#4
08/23/2005 (2:26 am)
Yeah i tried that one - but it didn't work well for me actually..thanks though..hoping for Rob's response or anyone else