Integrating Torque Shader Engine into Game Engie
by Guillermo Vilas · in Torque Game Engine · 08/22/2005 (11:45 am) · 11 replies
Hi,
It is possible to use the shader engine inside the game engine?
Thanks in advance for reply
It is possible to use the shader engine inside the game engine?
Thanks in advance for reply
#2
So that means that I will be able to develop a game from scratch using TSE and I'm not going to need TGE anymore?
08/22/2005 (2:24 pm)
Thanks JosephSo that means that I will be able to develop a game from scratch using TSE and I'm not going to need TGE anymore?
#3
08/22/2005 (2:45 pm)
Correct. Do keep in mind that TSE is still in Early Adopter, and therefore has many bug fixes as well as additional feature implementation on the schedule, but it is a self-contained game engine.
#4
- Anthony
08/22/2005 (4:00 pm)
Does the TSE already have implemented similar Mission Editor/GUI editors?- Anthony
#5
If you wait about 15 mins you can download the TSE demo i'm working on, and see for yourself :)
www.garagegames.com/blogs/18010/8535 Will have the link once it's done re-uploading.
08/22/2005 (4:15 pm)
Yes, same editors as TGE... with more come in the future. If you wait about 15 mins you can download the TSE demo i'm working on, and see for yourself :)
www.garagegames.com/blogs/18010/8535 Will have the link once it's done re-uploading.
#6
08/22/2005 (4:24 pm)
Keep in mind that editors are a major part of Milestone 3, so they are not fully functional at this time.
#7
08/22/2005 (8:54 pm)
Very awsome. The investors will like the idea that we can easily port to a higher end engine when TSE becomes more stable.
#8
There is one problem though, it does not work with tse out of the box.
I took your demo and ran it to start the stronghold mission and then quit and saved the console.log. Then I took tse using cvs and copied the tse.exe over to your demo, and it does not work. This implies that your demo has made changes to the core engine. Is this correct?
I use examDiff to show me the difference between files (a great utility by the way) and it shows a few differences. Notably that the ConsoleDlg.gui comes up with the following error...
common/ui/ConsoleDlg.gui (0): Unable to instantiate non-conobject class GuiStackControl.
Rad
09/09/2005 (7:23 pm)
Joseph, I downloaded your fps demo, and it worked just fine.There is one problem though, it does not work with tse out of the box.
I took your demo and ran it to start the stronghold mission and then quit and saved the console.log. Then I took tse using cvs and copied the tse.exe over to your demo, and it does not work. This implies that your demo has made changes to the core engine. Is this correct?
I use examDiff to show me the difference between files (a great utility by the way) and it shows a few differences. Notably that the ConsoleDlg.gui comes up with the following error...
common/ui/ConsoleDlg.gui (0): Unable to instantiate non-conobject class GuiStackControl.
Rad
#9
as for the demo... the changes to the engine were for an atlas import resource I forgot to take out (press CTRL + F12 at the main menu and you should see it) :(
I'll take it out and and sort out re-uploading it.
Sorry about that.
09/09/2005 (7:31 pm)
Fredric, It dosen't work out of the box?... No one else has said about it... :\as for the demo... the changes to the engine were for an atlas import resource I forgot to take out (press CTRL + F12 at the main menu and you should see it) :(
I'll take it out and and sort out re-uploading it.
Sorry about that.
#10
09/09/2005 (7:55 pm)
Joseph, your demo works out of the box, it does not work with tse's engine out of the box.
#11
I'll take the files out for the next release, or just post info on about the resource and how to use it (and give credit fo the maker)
09/09/2005 (8:03 pm)
Ah, sorry... I was reading it wrong... I'll take the files out for the next release, or just post info on about the resource and how to use it (and give credit fo the maker)
Associate Joseph Euan